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Posted

I didn't only try CSG. The first demo (0.01) was a csg ball while the second one (0.01) was a Sphere created via Model:CreateSphere. This worked for me when making tutorials but it doesn't seem to be good idea in this case. Anyway, I am glad the jittering is solved. Now on to the rest. The next demo will contain a 'model' of a sphere. (just a sphere that I dragged and created in Blender. :) )

Posted

And this is why game dev is so hard. Nothing ever works right :) You might have to get more involved into the physics. For example bouncing manually when colliding with the sides by adding forces and slowing the ball down yourself perhaps?

Posted

I don't mind tweaking and adding some logic myself but this behavior is just weird and what a physics engine should do for me. I might as well make my own phsyics. (not going to)

Posted

Sorry but some engines proposes good physics for gameplay , you can make golf, pinball easy without making your own physics.

I hope LE3 to get back on the right track for physics.

why not Bullet physics ?

Stop toying and make games

Posted

I have uploaded version 0.03.

(see first post for download)

 

Improvements

  • Camera jittering has been reduced by 90% - 95%.
  • The game starts with level selection.

Further known issues

  • Bug during level switching has not yet been fixed sad.png
    • Josh is working on it.

    [*]Boundries still absorb any bounce back forces.

    [*]Lightmapping sometimes looks weird.

    [*]Ball and scenery seem to completely ignore friction.

    • Level csg has been set to scene collision type that makes movement smoother.

  • 1 year later...
Posted

Gave it another shot today since we had a physics update a few days ago. I made some rough models in 3ds max and some lua scripts. 3 - 4 hours work + and awesome swaying flag from Shad(er)mar.

 

  • Upvote 6
Posted

Looks cool :)

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

Posted

Looking great, Aggror! I really like the part where you move the hole on another terrain. tongue.png

If you need a custom skybox for your golf game, let me know. wink.png

  • Upvote 1

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

Posted

@Chrisv: thanks but it is just a simple project to spend some time on in between the larger projects. It's a good way to take a break.

 

A new update has been uploaded to the workshop.

- improved camera controls

- 1 new track

- new powerbar gui

- tweaked ball behaviour slightly

 

post-45-0-89112000-1410307410_thumb.jpg

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