AggrorJorn Posted June 9, 2013 Posted June 9, 2013 As far as I am aware, Leadwerks 3 only supports .wav (LE2 also had ogg) which means uncompressed sound. The quality is good but the file size is huge. For some ambience music of 3 minutes I have a file of 38MB. Are there any alternatives? Quote
Furbolg Posted June 9, 2013 Posted June 9, 2013 I don't know if leadwerks3d offers an alternative (josh?). But you could use another sound library (e.g. FMod). Quote
AggrorJorn Posted June 9, 2013 Author Posted June 9, 2013 I am going to wait if Josh can clarify sound usage of the engine. Quote
Rick Posted June 9, 2013 Posted June 9, 2013 Doesn't it support OGG also? I'm pretty sure LE2 did so can't see why LE3 wouldn't. Quote
AggrorJorn Posted June 9, 2013 Author Posted June 9, 2013 (LE2 also had ogg) YIps I tried loading ogg files I used with LE2 but these are not working. At this point I only have wav files that work. The documentation doesn't specify anything about what types of audio are supported. One page in the documentation about Lua script objects uses .wav and .ogg as an example for file filtering, but that doesn't persé mean it is supported. As a matter of fact I think Josh should add a page about supported sound formats. Quote
xtreampb Posted June 10, 2013 Posted June 10, 2013 well why not a page of all supported file types, even if it is only used to convert from one to another (example GMF is supported to convert GMF to MDL). the list could be a table subdivided to be along the lines of "audio" supported audio type, details/description of the audio type. same for models, textures etc Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post!
beo6 Posted June 10, 2013 Posted June 10, 2013 On this page only WAV is listed as compatible: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/importing-assets-r682 Quote
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