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Posted

Since adding trees to my terrain I find that they are visible through the interior walls of a building.Only trees seem to be visible as far as I can tell. Anyone know of a possible cause?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I am not very experienced with materials. The tree was the oak tree from le2 vegetation folder.It did not look right at first but I messed around blindly in the material editor until it came right, but I can't remember what I did.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

 

There are 3 mat files. Here is one of them

 

//Leadwerks Material File

blendmode=1

castshadows=1

zsort=1

cullbackfaces=1

depthtest=1

diffuse=1.00000000,1.00000000,1.00000000,1.00000000

specular=0.000000000,0.000000000,0.000000000,0.000000000

lightingmode=1

shader="shaders\dynamic\diffuse+normal.shader"

texture0=".\vegetation_sand.tex"

texture1=".\vegetation_sand_dot3.tex"

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

LE2 assets and materials i think are not always totally compatible with LE3 new workflow and 3D engine i think.

I'll give it a try tomorrow if i manage to find trees on the store.

Stop toying and make games

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