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Posted

When I try to update a project it tells me I have no template folder for this project and to pick one. What folder should I be picking here? I tried a couple and nothing seemed to work.

Posted

By default it will start in the "Templates" folder where you have "common" and "Lua". Select "Lua".

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Failed to copy folder "Materials" to project directory. I noticed someone on the steam forums got this also.

 

The game seems to run without error though.

Posted

I just added a quick patch that assumes the template uses Lua if none is specified in the project file.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

hmm I get the map file version error when I run from the editor, but if I run directly the exe I don't get that. So whatever it did with copying it didn't complete it.

Posted

I just added an update that will print out an error if a file fails to copy during update.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Downloaded the update, but no difference. I still just get "Failed to copy folder "Material" to project directory error. Would be ideal to have all these steps print out to some kind of log file so we can see what is happening step by step. Would be easier for you to see exactly where stuff is failing too I would think.

 

 

[edit]

 

Nevermind I see you sent this to the console. Had to close project manage and go back. Here is what it says:

 

 

Error: Failed to copy file "E:/Steam/steamapps/common/Leadwerks Indie Edition/Templates/Common/Materials\Sky\sky_texture.tex.meta" to "E:/GameProjects/AnimationTutorial/Materials\Sky\sky_texture.tex.meta".

 

 

Why do the slashes reverse after /Materials?

 

 

I can manually copy it over. It prompts me for overwrite, but it works if I manually do that one file above.

Posted

Ah, that makes it easy to fix.

 

On Windows, hidden files cannot be overwritten. So I just had to add a command to show the hidden file, then overwrite it. The fix is up.

  • Upvote 2

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I get the "failed to copy d materials folder" in le 3.0. But if its fixed in 3.1 well good. I can wait.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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