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Posted

When an enemy character is killed in the upper floor of a house its shadow goes thru floorboards to floor below.I could turn off setshadowmode or try rotating the upstairs spotlight to solve problem.

 

But is it a bug?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Perhaps your character model sink or going throught floor or really upper floor ?

Make your character disappear after some time or with some effect or just position it lot more above floor , this should avoid shadows passing throught flor.

Stop toying and make games

Posted

Yeah. When the character falls it DOES go partly into the floor.Maybe I can cut out a few frames near the end.

 

EDIT: But the whole shadow can be seen.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

If you use SetPosition to put it really above the floor , does shadows pass throught ?

Simple solution : if player below character Y with some value : by code de activate character shadows wink.png

Stop toying and make games

Posted

This may be the light penetration problem mentioned in a thread a few months ago.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Setting shadowMode to Static when charater is dead gets rid of the problem tongue.png

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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