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Josh

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  1. They don't have a collider. If you set them to use character physics, they will have a cylnder coillider.
  2. Set their physics mode to use character physics.
  3. 5.0.1 beta Full update of C++ lib and Lua EXEs. C++ header and entity definition files updated. Think it's time to release this on default branch soon.
  4. Most of the content will work with some adjustments, but it's not set up and ready to work with version 5.
  5. Can you please post a screenshot that shows this? It's hard to understand otherwise.
  6. Ha! It works just fine: #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->Move(0, 2, -8); camera->SetScale(2); auto font = LoadFont("Fonts/arial.ttf"); auto tile = CreateTile(world, font, L"Здравствуйте"); //Main loop while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; }
  7. Our own game tournament will start December 20th.
  8. Help Leadwerks grow by sharing your experience! Please consider leaving a review on Steam. Your feedback means a lot!
  9. This problem has been fixed in 5.0.1 beta, which is available if you opt into the beta branch.
  10. Entity is an abstract class, so you can't create an Entity object itself, just an object derived from the Entity class. The simplest one is created with CreatePivot: https://www.leadwerks.com/learn/CreatePivot
  11. Josh

    Publish Bug

    I will guess that is probably the cause, and close this. Please let me know if there is a project I should test.
  12. Josh

    Publish Bug

    require is a Lua command and will not work with our file system. It should only be used for loading DLL modules. The Import command will act like require, but works with our file system, including package files.
  13. Camera MSAA was not being set.
  14. Moving this to general, since Linux is not currently supported. I think the right solution for this is a native Linux build.
  15. 5.0.1 beta Several bugs are fixed in the editor, see the bug reports forum for details.
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