Ha! It works just fine:
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetFov(70);
camera->Move(0, 2, -8);
camera->SetScale(2);
auto font = LoadFont("Fonts/arial.ttf");
auto tile = CreateTile(world, font, L"Здравствуйте");
//Main loop
while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}