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Josh

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  1. Hmmm, I don't think that is possible right now.
  2. In the model editor, File > Load Static Collider or Load Dynamic Collider, then save the model.
  3. We currently do not support Linux, so it's difficult to consider this a "bug", although I understand your point of view here. I don't have a release date for a native Linux build, but I can tell you I have never seen this much interest in Linux in my life, and not just online.
  4. 1. Most people prefer the name Leadwerks. 2. The Steam algorithm prefers the Leadwerks app ID, and will always show it more than the Ultra app ID.
  5. Podcast?
  6. If you need 4.6 it's still available:
  7. We meet each Saturday at 10:00 Pacific Standard Time to review the week's developments and discuss future plans. Join us: https://discord.com/events/1175951843118031049/1393684974539902997
  8. Leadwerks 5 can load model, texture, and map files from Leadwerks 4, but the API and shaders have changed a lot and it can't load a full Leadwerks 4 project.
  9. When a new C++ project is created, the editor will attempt to create an environment variable called LEADWERKS, if it does not exist already. The environment variable points to your Leadwerks installation path and tells the compiler where to look for headers. It sounds like maybe you clicked "No" and did not let it create the environment variable, or maybe it failed to for some other reason? See the section here titled "Environment Variable": https://www.leadwerks.com/learn/Programming?lang=cpp
  10. No, the engine will load both scripts.
  11. You'd probably want a separate script that you add to each powerup object.
  12. If you want to use Leadwerks 4.6 for any reason, you can switch to install this version with these instructions: Right-click on the application in the Steam interface. Select the Properties menu item in the popup menu. In the Betas section, select the version 4.6 branch.
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  13. DLC installation does not require a login.
  14. Investigate this: https://discord.com/channels/1175951843118031049/1175951843612954786/1442661819054297151
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  15. What do you mean by your DLC? What is that?
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