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Josh

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  1. Josh

    Widget

    It works in a desktop interface. For 3D graphics, it will require more work, but it will be added at some point.
  2. Migration of Ultra Engine users on Steam to the Leadwerks app ID is underway now: https://store.steampowered.com/news/app/444570/view/569269133817940396 The standalone will no longer receive updates.
  3. Hi, please select the Help > User Account menu item. Then try signing out and signing back in again.
  4. Okay, so if you purchased Leadwerks 5 / Ultra through this site and you do not have Leadwerks on Steam please let me know. Updates on the standalone build are coming to an end soon.
  5. If you want to reverse the texture for some reason, like if the text in your image was backwards or you just want to line something up with the scene geometry.
  6. Added 3D spatialization tutorial series Added missing Sqrt function in Lua. Added Camera:ScreenToWorld and WorldToScreen in Lua, to replace Camera:Project and Unproject. The latter will be left in for backwards compatibility. Fixed a bug in TransformVector that affected Lua games only.
  7. Okay, the 3D spatialization series is ready now: https://www.leadwerks.com/learn/1dspace
  8. Bug fix for convex decomposition tool not working right on quad meshes.
  9. @beo6 The editor has now been updated with this fix. Please let me know if any other problems occur.
  10. Josh

    Bloom too bright

    This has been adjusted.
  11. Josh

    Publish Bug

    I just tried publishing a new C++ and a new Lua game, and both worked correctly. I will need your project in order to test this. Please make sure the map you want to be loaded first is named "start.map", as this is what the game looks for by default.
  12. Might be an issue with decals edges, possibly...
  13. I believe the problem is solved, at least in the model that I tested I was using to test. This will be included in the next update.
  14. I think this must be happening because the mesh is using quads instead of triangles. I didn't realize this until @EirikNesje started talking about OBJ files, which are the only way to get quads out of Blender.
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