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Josh

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  1. Currently, rounded corners are not supported in 3D GUIs.
  2. Fun fact: I was going to call the engine "Turbo" for a while. Fortunately, the drugs wore off.
  3. Originally, there was Leadwerks. People constantly mispelled and mispronounced the name. For version 5, I thought calling it "Ultra" would eliminate this problem. Name is super-generic and doesn't catch on. I decide to call the full release Leadwerks 5 once it gets out of early access. Ultra Engine and Leadwerks 5 are the same thing. If you get Ultra Engine you will be upgraded to Leadwerks 5 at no charge, when it is ready. The Pro version includes C++ support, and the regular version does not. Sorry for the confusion, but that's the way it happened and we are almost through the change.
  4. 1. Yes, this is correct, but our version of brushes has some pretty big advances. Each face can have edge-turn bevels toggled on and off to make smooth rounded corners, and we support face subdivision and per-vertex material painting, similar to what id Tech's latest tools support. 2. Visual Studio is required for C++ programming. A built-in IDE is provided for Lua programming. At this time, only Windows is supported.
  5. The problem is the depth and color passes are not producing the same depth value on Nvidia cards. This is likely a driver bug. However, if I switch to a deferred renderer, the problem magically goes away because there would be no separate depth pass to worry about. Since this there is a good probability I will end up doing this, it does not make sense to put more effort into the vertex animation shader right now. I need to release the Leadwerks 5 Steam store page in order to get an idea of how many wishlist adds a new page will achieve. Depending on that result, I may launch version 5.0 with the current clustered forward renderer, or I may switch it over to deferred before launch. Steam Next fest is happening right now, and the Summer sale may occur soon. Launching a store page during this period is a bad idea because you will have lower visibility. So it will go up after the Summer sale ends. Otherwise the Leadwerks 5 page and demo would be up right now. So the answer is we can expect to see this soon, but there is a chain of events that has to happen first. Moving this from bug reports, because this is not currently a supported feature.
  6. Thank you, I fixed the link.
  7. Some steps have been taken and it seems okay now.
  8. Our site is currently under an ongoing DDOS attack.
  9. To get this to work right, I will need to revise the way alpha blending works in the refraction pass. My temporary solution is to disable the grid in the 3D viewport.
  10. 0.9.9 Disabled the world grid in 3D views temporarily, since this does not work correctly when refraction is enabled and some revision of the transparency system will be necessary in order to get this to work right.
  11. The abusive IP addresses have been blocked.
  12. We may be under attack by another web scraper. This has happened before.
  13. From the creator of the original Containment Breach level editor comes a terrifying new vision of the SCP universe, powered by Leadwerks 5. In this first developer log, we take a deep dive into the unique AI system we are working on, as well as an overview of level design and 3D modeling for the game. Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from https://www.scp-wiki.net.  
  14. It doesn't like the colon character in the title, since Windows folders can't contain that character (:)
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