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Josh

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  1. 5.0.2 beta A couple more small fixes in the editor.
  2. I don't even see anything here except the load / delete message. We're talking about the File > Load LOD feature, right? I am adding an error message for this now...
  3. How else do you suggest this should work? It's a field with three values. Do you mean that the labels shown should say "1", "2", and "3" instead of X, Y, Z?
  4. Looking into this now...
  5. Okay, I believe I have it sorted out now. Stay tuned for the next update.
  6. Does that make sense?
  7. I don't think you even need a second monitor. If you just move the main window to the right of the screen, the world settings window will get offset more and more to the left...
  8. Okay, I think it has to do with ClientCoords when the main window is on the second screen. You can run this code in the console to try it: win = CreateWindow("TEST", 0, 0, 1024, 768, program.window, WINDOW_CLIENTCOORDS | WINDOW_TITLEBAR) If you remove WINDOW_CLIENTCOORDS then it works fine.
  9. By George, you are right!
  10. Is there anything else I am missing? We're just talking about the object orientation right? These things literally feel like this to me:
  11. Moving in the game is no problem, I am talking about moving the object in the editor.
  12. Uhhhh, what? That sounds like two contradictary things: Prefab sob-object orientations should be unique, stored in the scene. You move a sub-object of a prefab in the editor and it stays moved. Prefab sub-object orientations should always be the same relative to the parent in the prefab hierarchy, and changes to the prefab file should show when a scene is loaded. You have to choose one or the other. Currently, the first is what the editor does.
  13. I can't watch a 15 minute video. I think I got the point of what you are saying, you want changes to subobject orientations to be reflected in the scene. I kind of agree, but before I make such a change I need to inquire with the community and my own artists, to ensure they don't have an argument why the opposite should be true.
  14. Currently, the position, rotation, and scale of sub-objects in a prefab is stored for each scene. If you have a prefab that contains a door frame and door, for example, you can place the prefab and then make the door opened or closed, and that new orientation of the door piece will be stored in the scene. If you edit the original prefab file, other properties will update when the scene is reloading, but changing the position of the door piece in the prefab file will not affect the subobject in scenes where it has already been placed. The other way of doing this would be to always get prefab orientations from the prefab file. This means if you have a prefab that is an assembly of parts, you would not be able to adjust the position or rotation of any sub-object in the editor, because it would be locked in place, relative to the parent. The only way to make the door opened, for example, would be to unlink the prefab, after which it will not refer back to the original prefab file, and will not get updated if anything in the prefab is changed. Which do you think is a better design choice for the majority of the time?
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