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Thirsty Panther

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  1. What did you do wrong? It may help others who do the same thing.
  2. Getting 404s for all "tile" and sub headings for tile in Lua.
  3. I asked for this 18months ago.
  4. As has been mentioned you have no transparency in your png file. Try this one.
  5. Thank You. Got my skybox pipeline sorted now.
  6. How do I go about importing my own HDRI image into Leadwerks 5 ( Ultra Engine)? This thread has numerous options from using websites to code snippets. Leadwerks itself has some utilities such as "cubemap to PBR" and "HDRI to PBR" can these be used to make an environment map?
  7. In the documentation https://www.leadwerks.com/learn/World_SetEnvironmentMap?lang=lua the link for ready made environments gives a 404.
  8. They work fine for me. Is this in the editor or using code? In the editor make sure you are using material. mat file and not the texture file which will end in .dds or .png. p.s you should report errors in the bug reports section. https://www.leadwerks.com/community/forum/120-bug-reports/
  9. Wouldn't "Esperanza Base" be a better name? Gives it a little intrigue to the name.
  10. I thought he was making Astrocuco. Sorry, I'll show myself out.
  11. The Epic terms are reasonable. Its just a pain to get them into LW5. I load them into unreal. Then export as a Gltf and then import it back into LW5. You may: Use the assets commercially or privately Modify and adjust the assets in order to incorporate them into your Projects Commercially distribute your Projects with the Fab assets incorporated into it Use the assets with any compatible tools (usage is not limited to Unreal Engine) Share the asset (directly, via a private repository or in the Project) with your collaborators that are working on the Project with you You may not: Resell or redistribute the asset for free on a standalone basis or allow others to do the same
  12. Nice work. Are your prefab assets from Quixel Megasans? https://www.fab.com/listings/a984aac1-d20f-4232-8ce8-212e1695aaf6
  13. These are good and I had no problems making similar in LW4, but I've spent hours trying to make similar in LW5 but without success. That's why I asked for some examples.
  14. Would be nice if we had some example particle emitters. Currently we only have the default smoke emitter. The documents on particles is limited. We have "CreatParticleEmitter" with a code example to give us the default smoke emitter. The only other documented feature is "SetParticleVelocity" which leads to a 404 for both Lua and C++. Since Particles are being promoted as a feature of LW5 with real-time editing, emission volume shapes, animation sheets and velocity based directional particles, it would be helpful to give an example of these.
  15. Love the art style in this. What are your World settings ? If you don't mind sharing.
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