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mdgunn

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  1. This is a FANTASIC example. It was very useful for me. I came across 1 small issue with the background position of the loading screen and 2 instances where changes in CreateInterface needed a fix (due to API changing). CreateInterface recently got changed to take a camera not a world. Main.lua Set position of background Game.lua pass in camera to CreateInterface MainMenu.lua pass in camera to CreateInterface Thanks for the great example.
  2. Had a go at trying to reproduce some of the LW 4 particle examples I'd done earlier. Did take me quite some time to get understand the interplay which happens between some of the settings but it seemed possible to get something usable. Would need to push things a bit further in a real setting I think to see if any limitations are problematic and if I could get something a bit better. Logged what seems(to me) to be a bug in the labelling of Radius settings. (
  3. Testing some basic particle types. Hard to see in a screenshot. Video here: https://www.leadwerks.com/community/video/view/947-ultra-enginelw-5-particle-test-snowbubblesrainfireteleport/
  4. Testing some basic particle types in Ultra Engine to see if there is sufficient control in the current parameters vs LW4. Examples in order are Snow/Bubbles/Rain/Fire/Teleport  
  5. It seemed to me that for Particles Settings the Radius labels are not X and Y but something like 'Start Size' 'End Size', such as you may want to use for explosions, smoke etc where you want the emitted particle to grow or shrink over it's life time. If X and Y are correct then I suppose this means I don't understand what this is referring to and other new users may be equally confused. In the image below Radius is set to used to shrink flames to form animated fire.
  6. Ah right. I think I had not tried because I wasn't sure if it was a final thorough implementation. Thanks for the info that it may be a bit different and not necessarily a simple reapplying of settings.
  7. Not so great static but from roughly left to right the effects are: bubbles, waterfall, snow, hyno rays, lit fuse, smoke, glow beams, rain, fire and teleporter.
  8. ....or someone releases some better ones ! Mine are pretty basic.
  9. I was building a set for Leadwerks quite some time ago. Mostly as a fun personal project. Can't really promise anything but might eventually get round to redoing for Ultra/LW5 and possibly releasing it. Not so great static but from roughly left to right the effects are bubbles, waterfall, snow, hyno rays, lit fuse, smoke, glow beams, rain, fire and teleporter. I assume ultra particles are capable of the same thing but I don't think I tried them yet.
  10. All brushes no 3D models. Based on Silent Hill 2 Remake Concept Art. Created on a beta some time back in November. A test of how far you can get from concept art to in engine equivalent with brushes alone so no breaking into other 3D tools. Not necessarily recommended but kinda satisfying. Or maybe that's just me. Created on a beta some time back in November. Original Concept art possibly by Michal Salata but not publically available so didn't think I could post it. It's present in concept art book with Silent Hill 2 Remake Deluxe. Based on a similar image to this that Konomi publically posted. https://img.konami.com/games/silenthill/2r/s/img/portfolio/michal_salata/michal_salata_05.webp
  11. Installed 25.5.1 and seems to have finally fixed the issue! WOOOOOHOOOO! 25.5.1 released 08/05/2025 I think (release date of actual driver reads 25/04/2025) Only given the most basic of tests which is to just try to create a CSG brush in the quad views and hit enter to make the 3D view render it. Would normally crash every time. Seems fine now. I should be on latest beta on beta branch I think or fairly recent. Might be able to get a Steam review done now. The AMD issue was putting me off leaving a review.
  12. Tried 25.3.1. Problem seems to persist.
  13. Tried performance mode. Tried changing some of the settings but all resulting in crash. beta branch 0.98 and radeon drivers 24.12.1. Radeon RX 6800 XT. Interesting to know not crashing for some as I hadn't seen confirmation of that. @Alienhead what is your GPU please?
  14. New Radeon drivers version 24.12.1 released. I thought it fixed it but it felt like the driver was not fully installed and it had first installed motherboard drivers or something so I ran it again and it seemed more complete. After doing second install of 4.12.1 drivers Ultra Engine is still crashing for me so perhaps the fix is not yet in the driver.
  15. It may be this issue AMD seemed to accept they had problem in Radeon driver but no new driver yet. Hopefully it comes soon and the fix is in place. You could try moving back to 24.7.1 at least to see if it works. Alternatively I am mistaken and you have a different issue.
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