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Work in Progress

  1. [Episode 1] Development of Fallen Legion  

    Please consider to like, comment or even subscribe If you have any questions, please feel free to ask. I will be reading all the comments!
    Also please note that I'm currently on my laptop because my PC is having some troubles at the moment. The sound and graphics quality is a bit off then.
    In case you're interested in smaller updates, I recommend going to the Facebook page of Fallen Legion: http://www.facebook.com/FallenLegionRPG
  2. Tank battle arena (gameplay 2)  

    Almost full remake of old good game :-) Supporting cooperative for 2 players. 2 gamepads or keyboard. Designed for PC.
  3. Despair of ordinary men  

    Quick video of my shameless Doom clone in action. Have always loved Doom and Doom 2 and could never find another game just like the way it played. So here we are, I decided to give it a go and see what I could come up with using the Leadwerks engine!
  4. Nightmare Prisms  

    Download: https://elkcloner.itch.io/nightmare-prism
    A game I made for the Leadwerks Halloween 2017 game jam. It's a shameless clone of Quake and has elements of other games by id Software. Features some sounds you might remember!
  5. Rain Shader  

  6. Leadwerks External Model Viewer  

    Ported old code to work with the App Kit. Much nicer with a UI
  7. Cyclone VR Prototype (March 2020)  

    This is prototype build from March 2020. I'm not continuing this.
    Find out more at http://reepsoftworks.com/cyclone/
  8. Demo car and forest  

  9. Leadwerks - Just cant get rid of the trash  

    Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  10. Leadwerks PostEffect WaterSkyClouds (WIP)  

    Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer
  11. Atmospheric Scattering (WIP)  

    I made this with Leadwerks Game Engine!
  12. Terrain tessellation - textured  

    Experimenting with OpenGL4 tessellation for terrain rendering
  13. Terrain tessellation - wireframe  

    Using tessellation for terrain rendering (WIP)
  14. Transporting Mutant  

    Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  15. Leadwerks MonsterVSPlayerTutorial  

    Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
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