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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
Consume prototype
Work in Progress - Started by Steam Community,
Week one of my personal Sunday afternoon game jam session. Basic core mechanic of "whack-a-mole" is complete but UI, and place holder artwork is incomplete. -
Walker demo
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! and Blender -
Leadwerks
Work in Progress - Started by DooMAGE,
Simple map testing, with dust particles and some volumetric lighting. -
A Demons Game - Halloween Trailer
Work in Progress - Started by lxFirebal69xl,
Happy halloween. Facebook Page: https://www.facebook.com/A-Demons-Game-1609762912575762/ Twitter: https://twitter.com/lxFirebal69xl Steam group: http://steamcommunity.com/groups/ADemonsGame -
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World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
Cartoons and Pumpkins Shattering
Work in Progress - Started by nick.ace,
Because pumpkins shatter right? -
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vehicle_01 06.08.2015
Work in Progress - Started by Steam Community,
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