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Chat with SCP developers - Weekend Workshop #53
Streams and Events - Started by Josh,
Get SCP Nine-Tailed Fox for free: https://store.steampowered.com/app/1304510/SCP_NineTailed_Fox/
Wishlist SCP: CB Multiplayer Reborn: https://store.steampowered.com/app/3257000/SCP_CB_Multiplayer_Reborn/
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Vulkan animation stress test
Work in Progress - Started by Admin,
Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test. -
True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
AsteroidsVR
Work in Progress - Started by Admin,
Get the source code and project here: https://www.leadwerks.com/community/games/asteroidsvr-r125/ -
Vegetation picking and decals
Work in Progress - Started by Admin,
This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are ... -
More thoughts on Lua
Work in Progress - Started by Admin,
Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting. -
Transparency and Refraction (Part 2)
Work in Progress - Started by Admin,
This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
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Tutorial: Rendering Lights (BMX)
Work in Progress - Started by Admin,
Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site.