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Mud and tire effects (with shader)
Work in Progress - Started by Marcousik,
I'm really happy about this
At the moment the effect is only applied at the one tire forward right of the truck.
It seems the mud is moving with the tire.
Thx and credit @havenphillip for basis shader
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Scripted Mech
Work in Progress - Started by Admin,
Scripted mech in Leadwerks Editor. It's my first attempt to make a walking robot. -
Transparency and Refraction (Part 2)
Work in Progress - Started by Admin,
This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
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WatchaMaCallit 3D Inventory Test
Work in Progress - Started by Steam Community,
This is a 3D inventory test for my new game I'm making with the Leadwerks game engine. idunno what to call it yet 'cos I'm still making it. But I do have weapons, it is FPS ,RPG, driving and inventory that is 3D ! 3D spinning inventory objects for inve -
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World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
A test of a beach LOL
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! -
Tesselated Water in Leadwerks (very early experiment)
Work in Progress - Started by klepto2,
Just another water experiment... -
Deffered Water WIP
Work in Progress - Started by klepto2,
a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642