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Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
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3D World Studio House Fly-through
Work in Progress - Started by Admin,
A modern house built with 3D World Studio. -
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Voxel Cone Step Tracing - Edge Fade
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Biometric status info / Hud Player
Work in Progress - Started by Yue,
Biometric status info / Hud Player
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Leadwerks 3.3 Test
Work in Progress - Started by poison7797,
Just testing some weapons and characters in Leadwerks 3.3 -
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GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ...