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3D World Studio scene fly-through
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. This scene was created using 3D World Studio. (Scene design by YDSoftware.) -
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.
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Leadwerks Engine 2.0 Features
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com. -
Leadwerks Engine 2.1 & Sandbox Overview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1. -
SSR + VXRT
Work in Progress - Started by Josh,
Demonstration of screen-space reflections blended together with voxel raytracing for dynamic reflections that will run fast enough for VR on mid-range hardware.
Background music by White Bat Audio: https://www.whitebataudio.com
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Sins of a Dragon
Work in Progress - Started by Alienhead,
Real-time concept design preformed with Ultra Engine.
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Clustered Forward Rendering
Work in Progress - Started by Admin,
Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ... -
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Our Plan to Disrupt VR
Streams and Events - Started by Josh,
In this video we'll discuss the strategy that led to Ultra Engine's focus on VR and see how well the theories play out in real life.
7-20-24.zip