The CH-47F has had a lot more work done in the cockpit area. The seats are looking remarkably clean, I just need to get a child to play inside with some squeeze boxes and a can of 3in1 oil.
The Chinook is smaller than you might think, with a fuselage approx 50ft long, it's shorter than the Apache which is 58ft long (approx). I was surprised by that.
Networking
Today saw successful Combat-Helo net connection between the Leeds UK and Bangkok in Thailand. Getting the link to work throug
Connection time-out now resets the connection status to "disconnected"
Apache canopy glass, lighting issue fixed
GUI input controls that receive key-presses still occasionally hogging the keyboard. (fixed)
Some speed improvements to OpenGL DrawCurve function.
New GUI style as submitted by Spac3Rat in place. See Facebook image
Next week: Back to weapons and more multiplayer functions.
Source
Ok, as said in my last post i will make an advanced 2d system and a gui. I have now decided to start with the gui and add 2d Functions on demand.
Here is a first screen, nothing special, but it shows some progress:
Note the correct rendering of the window at the cube. I'm using one of my first 2D additions, SetScale , to mirror the rendering correctly for the texture.
What does the renderer currently do: Every control is itself contained in a buffer which is only updated if it
A need to test Combat-Helo on Windows 7 resulted in a TESCO purchase of the Windows 7 Upgrade and 1kg of bananas (a rich source of potassium).
Running any Leadwerks program on a fresh OS install results in an EXCEPTION on launch, only two steps required to get it working. Run the OpenAL install then update video drivers. Simple. Everything worked as it should.
Source
After a forced break from programming with Leadwerks Engine, due to Work and other not 3D related Projects, I have started yesterday to come back to my Leadwerks project.
As I'm continuing my project, I'm developing some extension for my own needs and if they are needed and good enough i will publish standalone addons here.
The first project will be somekind of Leadwerks2D. It will offer a richer 2D function set than the current one. eg: Rotation, scaling, origin handling and new primit
Leadwerks Engine 2.32 is now available.
2.32
-"Render" Lua object function renamed to "Draw".
-Added Draw entity callback.
-Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function.
-Entity LOD distance parameters changed for better performance.
-LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation.
-Implemented entity octree with hierarchical culling and pick
The game world clock is now synced across network clients, time advance and day-night cycles locked. Accuracy is down to round-trip packet times plus a few milliseconds. More than enough to keep entity spawn times and waypoint navigation in close sync.
I'm as yet unsure how often to send clock updates, currently it's every half-second which is quite aggressive, it's easy enough to tweak. Clocks run on client and frame-rate independent so they don't need to be updated often. They just need t
There were numerous small issues related to the 2.32 release, but I am chipping away at them:
http://leadwerks.com/werkspace/index.php?app=tracker&showproject=1&catfilter=2
I'm not going to add any new features until every bug is fixed.
Remember that the more complete and easy to reproduce a report is, the faster it will be to fix. Thanks for the feedback!
Dave's been busy building the unsung hero of Afghanistan and other operations around the world.
Rolf: Can you tell what it is yet? ;-)
It's a non-flyable but will feature prominently in the game as you'll be tasked to provide armed escort for supply, insertion and extraction missions.
Much time has been spent correcting smoothing errors. Brilliant work. We'll be adding the same functionality to the rotors and rear door using LUA scripts. This morning we were looking at the various fl
Combat-Helo presents a persistent world, day-time / night-time mission capability where you can stand around your base with your thumb up your rear-end. The game's heartbeat is the day cycle clock from which all missions, AI entity start/stop times, spawn times. All operate as offsets from mission start time. This presents the issue of real-time vs game time.
To offer variety of day/night operations in a real-time game could be tedious. I want to fly a night mission, but it's noon, I can't.
photo by Mr.Azizbani
<p style="text-align:center;">
The Hara forests is the common name for mangrove forests on the southern coast of Iran, particularly on and near the island of Qeshm in the Persian Gulf. (
more Information)
These Islands are the some of most important places into our game, with really hard trees to make in 3d!
- I’m kidding, you know all trees are hard!! (but these are harder!)
anyway, you will visit this place into our game several
photo by Mr.Azizbani
The Hara forests is the common name for mangrove forests on the southern coast of Iran, particularly on and near the island of Qeshm in the Persian Gulf. (more Information)
These Islands are the some of most important places into our game, with really hard trees to make in 3d!
– I’m kidding, you know all trees are hard!! (but these are harder!)
anyway, you will visit this place into our game several times (of course if you purchase our game!) and I hope you enjoy
photo by Mr.Azizbani
The Hara forests is the common name for mangrove forests on the southern coast of Iran, particularly on and near the island of Qeshm in the Persian Gulf. (more Information)
These Islands are the some of most important places into our game, with really hard trees to make in 3d!
– I’m kidding, you know all trees are hard!! (but these are harder!)
anyway, you will visit this place into our game several times (of course if you purchase our game!) and I hope you enjoy
Spac3Rat sent in a nice new game icon as well as two editions of his Rotorwash magazine from 2006 to read. Fascinating look at building helos for FSX, one thing we learned about FSX models, they don't work too well for our kind of real-time work. But fascinating all the same.
Dave is busy in 3DMAX building something that looks very much like a Chinook. I'm making incremental improvements to the GUI system, panels can now be roughly dragged around without risk of "mouse droppings" (the window
I wasn't going to add a complete gui system, we don't need anything complex. The address book needs to accept input from mouse and keyboard and when I thought about it, the planned map viewer/editor will require it too.
It had to be a simple gui system with input focus and keyboard entry. Since the chat console had functions for filtering keys and the input mapper directed keyboard input into it when active it was simple enough to change it to send to a gui class and whatever control input h
This is a quick blog to fill you in on some of the features planned for Leadwerks Engine 3.0.
-Any entity can be a physics body. The body command set will become general entity commands, i.e. Entity.SetVelocity(). You can make an entity physically interactive with Entity.SetShape( shape ).
-Any entity can have any number of scripts attached to it. The basic model script functions will be supported for all entities, plus specialized script functions for certain entities. For example,
We've been using the black and orange diamond logo for some time, it needed to reflect the game colour palette. As a 90's homage to sims of that era, a saturated colour scheme with the GUI elements using 90'-45' angles, black and orange. Two contrasting colours that are visible against most backgrounds.
It wasn't until after I had designed and coded a number of elements that I noticed other military games using the same colours.
Why bother with stuff like splash screens at this stage?
Today was spent working on reliable interface network client/server connections. It's apparent I need to add some additional items to the top of the screen:
Current world time
Mission Time (as offset of world time)
Connection status indicators (connecting/connected/ping status)
These to sit alongside the current game mode, camera mode and have a suitable background image.
Testing is proving difficult logistically. I would like a fairly inexpensive second PC with small form facto
As promised last week, it's finally time for a new blog update! Lots of new artwork has been created since the last update, but I'm going to start off by posting several large renders of the Zone project from a few weeks ago. These would make for great desktop backgrounds:
The biggest focus of the last few weeks has been the design of the derelict Ukrainian military barracks. This building was based off of a real barracks in the Exclusion Zone. One of the new Leadwerks features that
We finally sourced a a reasonably good infantry soldier, low poly model, rigged, animated and exported. We can fill the screen with dozens of these guys, falling, shooting prone, grenade tossing. We'll give them a couple of weapons they can swap between and a range of helmets swapped in by setting an entity key.
To initially test animation sequences I populated a drop-down control for the editor dialog with the following LUA, chopped up for readability. But lets you pick which frames to
Sometimes you need a break from work and do simple other stuff to get fresh in your mind or just relax a bit. While waiting for my new workstation which I exspect next week plus organizing some work, I had the idea for an additional iconset. I'm a fan of coherent icons in a simple look. I also support the trend of dark UI elements which doesn't hurt the eye if you look at them for hours. Plus dark colors give some kind of a frame around your working canvas.
I never was a big fan of the Leadwer
Just for the sake of writing, here's my computer story. Also, I'm not QQ'ing about anything, it's just the timing of it (weekend) really sucks since I had some stuff I was planning on doing. Anyways though -
Saturday May 15th, I ordered a 2TB backup drive and a sata/ide to usb adapter. I figured I'd go ahead and start backing up all my stuff during the week because one of my hard drives (750gb Seagate Barracuda) had been reporting errors (spin retry count) for over a year now. During that ti