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Leadwerks 4.3 RC3


A full build is available for Windows and Linux on the beta branch on Steam. This fixes a problem with the character controller physics and with the Alt key on Windows.

 

To upgrade 4.2 C++ projects to 4.3, you must add the following search paths:

  • $(LeadwerksHeaderPath)\Libraries\libvorbis\include
  • $(LeadwerksHeaderPath)\Libraries\libogg\include

 

I'm pretty sure it's ready, but please give it a good thrashing. This will go up on the default branch tomorrow morning.

  • Upvote 9

14 Comments


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Josh

Posted

Game launcher beta branch updated, all games should work without changes.

Jazz

Posted

No issues so far

aiaf

Posted

works ok so far, updated linux/windows projects

tumira

Posted

Does the MSAA always take a lot of performance hit ?

 

On one of my scene, MSAA4=50fps but MSAA2=100fps

 

On the SCIFI DLC at the engine level map

MSAA4=100fps, MSAA2=200fps

Josh

Posted

Does the MSAA always take a lot of performance hit ?

 

On one of my scene, MSAA4=50fps but MSAA2=100fps

 

On the SCIFI DLC at the engine level map

MSAA4=100fps, MSAA2=200fps

Yes, especially on hardware with fewer stream processors. What GPU do you have?

tumira

Posted

GTX970

I7 2600K

 

Lighting is set to 2

1920x1080 fullscreen

 

On the engine level map

 

MSAA off =300+ fps

MSAA2=200fps

MSAA4=100fps

 

I

Josh

Posted

1920x1080 resolution? Those numbers don't seem terribly wrong.

tumira

Posted

I know. But it sure is a really big hit. When I extended the Scifi engine level map a bit. Make it a really long corridor and added few point lights (static shadow). The frame rate is only 60fps for MSAA4 and 100fps for MSAA2.

This is no AI, no post processing effects.

 

 

I will play around with the point light and see.

Haydenmango

Posted

Everything seems to be working fine on my end now.

tumira

Posted

Quick question. I cant carve a lake in my newly created flat terrain(CTRL+mouse). I can only carve or make a lake to the terrain when I have imported heightmap ?

 

Is this by design ?

macklebee

Posted

I suspect your imported heightmap results in a terrain above 0 on the Y-axis. LE as far as I can remember has never let you go below 0 with terrains. Only suggestion is for you to increase the altitude of your landscape prior to creating your lake.

tumira

Posted

I suspect your imported heightmap results in a terrain above 0 on the Y-axis. LE as far as I can remember has never let you go below 0 with terrains. Only suggestion is for you to increase the altitude of your landscape prior to creating your lake.

 

So for newly created flat terrain, I need to

1)increase the height by using sculpt tool for the whole terrain.

2)Flat the whole terrain again using the flatten tool

3)Change to sculpt tool back and press CTRL+mouse to carve a lake

 

This is the correct way to make a lake for newly created terrain without heightmap ?

macklebee

Posted

Pretty much. LE2's Editor had an altitude setting that let you bump the imported heightmap up and down but still you never could go below 0.

  • Upvote 1
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