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Hello there again team!! I have an animated 3D model with 2 animations: IDLE or STAND (frames: 0 to 400) TALKING (frame 0 to 950) And with a version of SimpleAnimation.lua like this: Script.Speed=4.0--float Script.Sequence="0"--string Script.Anim2Speed=4.0--float Script.Anim2Sequence="0"--string function Script:Start()--in self.entity:PlayAnimation(self.Sequence,self.Speed/100.0,1) end function Script:CambiaAnim()--in self.entity:PlayAnimation(self.Anim2Sequence,self.Anim2Speed/100.0,1) end With this script I can change the animation ok. But I need change animation from IDLE to TALKING and TALKING animation start from frame 450. Can I change the animation of my model starting always from frame 450? Is possible? Thank you very much!!
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- animations
- model animations
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So, I have a mesh with lots of animations and I forgot to make 1 animation. How can I add new animation from separated fbx file? Like, maybe save it with that 1 animation, without mesh but with same Armature or what; and after that, what shouldI do with it, how to link it? I've tried to export armature with some keyframes without mesh, but Leadwerks didn't see any keyframes. And I can't fnd any tutorial about it. Looks like these are obvious things, but I can't figure it out.
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local leftleg local rightleg function Script:Start() leftleg=self.entity:FindChild("hip.l") rightleg=self.entity:FindChild("hip.r") end function Script:UpdatePhysics() leftleg:PlayAnimation("walk",0.02) rightleg:PlayAnimation("walk",0.02) end ^ doesn't work function Script:UpdatePhysics() self.entity:PlayAnimation("walk",0.02) end ^ work I also don't get any nil errors.
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- animations
- child
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I modelled a gun with basic animations in blender, and i want to put the gun with its animations into leadwerks, but when i export it as an fbx, no matter what export settings i pick, the animations for the .mdl (in the model editor) show nothing, its just empty, any ideas how to fix this? im kind of new to both programs.
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Just had a few questions regarding Weapon sizing and animation FPS. First, when importing a weapon and getting it all set up, how small should the weapon be? What I mean is if it is too big when playing in-game the model will go though the walls, so I just wanted to know if there is a general size recommendation or if it's just trying till it works. Second, when it comes to animating a weapon, what fps should I be focusing on? I use Blender to animate and I use 30 FPS to view the animations. That's about it thank you for any help
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- Animations
- Weapon
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