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Bonjour, c'est encore moi le nul en ce logiciel. Bref en essayant de créer des map Random ne sachant pas si c'était possible je me suis dit autant faire beaucoup de portes en formes de mur qui en commencant la partie s'active ou non j'ai voulue reprendre le code de BushBoutton.lua mais sa ne semble pas fonctionner. Merci pour vos aide, si il existe des façon de générer des map je suis preuneur un peut comme Monstrum désoler pour la pub. Hello, it's me again a draw in software. In short, trying to create Random map not knowing if it was possible I thought as do many doors wall shapes that starting the game is activated or not I wanted to resume code BushBoutton.lua but its not working. Thank you for your help, if there is way to generate a map I can preuneur as Monstrum grieve for the pub. Script.enabled=true--bool "Enabled" Script.soundfile=""--path "Sound" "Wav Files (*.wav):wav" v = math.random(1,2) function Script:Start() if self.soundfile then self.sound = Sound:Load(self.soundfile) end end if (v = 1;){ function Script:Use() if self.enabled then if self.sound then self.entity:EmitSound(self.sound) end self.component:CallOutputs("Use") end end } if (v = 2;){ function Script:Use() if self.enabled then if self.sound then self.entity:EmitSound(self.sound) end self.component:CallOutputs("Use2") end end } function Script:Enable()--in if self.enabled==false then self.enabled=true self.component:CallOutputs("Enable") self.health=1 end end function Script:Disable()--in if self.enabled then self.enabled=false self.component:CallOutputs("Disable") self.health=0 end end function Script:Release() if self.sound then self.sound:Release() end end
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Good evening all, i have a question. How is a simple way to use procedural generation to create Voxels that are encompassed by an smooth iso surface. That i generate those in a kind of "blocky" form and just readjust the shape to be smooth. Maybe with ussage of the marching cubes algorithm. But if the User manipulates it it has to recalculate the shape again to keep the smotthness even with the adding or substraction of some voxels. Maybe the "Terrain" asset may be usefull for this ? I dont have much experience in Leadwerks and just started using it. Before it i used Unity a lot. Is something like this even possible in Leadwerks ? Would be great if you could help me out. Best Regards HAL
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- procedural
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