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Voxel terrain is a fantastic way to create caves, overhangs, cliffs and entire procedural games in some instances. Look at products like VoxelFarm, which can be implemented at an extra cost for various games engines and has a SDK. I would love to see Voxel Terrain implemented in Leadwerks.] Mike
Good evening all, i have a question. How is a simple way to use procedural generation to create Voxels that are encompassed by an smooth iso surface. That i generate those in a kind of "blocky" form and just readjust the shape to be smooth. Maybe with ussage of the marching cubes algorithm. But if the User manipulates it it has to recalculate the shape again to keep the smotthness even with the adding or substraction of some voxels. Maybe the "Terrain" asset may be usefull for this ? I dont have much experience in Leadwerks and just started using it. Before it i used Unity a lot. Is something like this even possible in Leadwerks ? Would be great if you could help me out. Best Regards HAL