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Found 8 results

  1. Hello, i can't rotate camera by hold right mouse button in Leadwerks Editor Window. Please, help me
  2. I'm currently testing Luawerks for Linux, and I've noticed that window:FlushMouse() and window:FlushKeys() seem to not be working with Linux. This is probably well known as I'm sure X11 is hell to work with. Any idea how to remedy this in the meantime? I tried to fix this with booleans and timers, but it just delays the action.
  3. Hi guys, I was wondering if anyone's ever used a custom icon for their application's window. If so, what steps did you take? I imagine I might have to fiddle with the main.cpp file and possibly derive a new window class from Leadwerks::Window to get things working. One thing that will make this tricky: I'm targeting Windows OS, but eventually supporting OSX and Linux. Many thanks
  4. Hello, I have installed some templates for my walls but when i apply them to the wall i get a lot of windows but i only need a few how can i handle this? Greetz Black Lion
  5. Hello, I have a question about getting my game to run on certain peoples PC's. I recently compiled my game to test on a few friends PC's to see how it would run. The game runs completely fine when compiled on my computer as well as one of my friends computers. I tested 2 other computers and they initially had a missing OpenAL32 error, so I installed OpenAL on one of those PC's. I no longer get that error when trying to launch the game but now the game window opens for a second and closes directly after. I'm not sure if something else needs to be installed on the PC or OpenAL has not been insta
  6. Is it possible to check if the window is focused or not eg tabbed out? Some googling indicated in leadwerks 2 AppSuspended() was used however i cant seem to find a leadwerks 3 versions. Im basically trying to stop moving the mouse when the window isnt active
  7. Hello everyone and thank you for having a look at the issue I'm having! I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor. This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'. When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on a
  8. Hey community, I just want to ask if its possible to create two or more Rendering windows in LE? Im asking because it seems to be possible because i can create two windows via the api: self.window1 = Window:Create() self.window2 = Window:Create() ...
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