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Showing results for tags 'window'.
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Hello, i can't rotate camera by hold right mouse button in Leadwerks Editor Window. Please, help me
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I'm currently testing Luawerks for Linux, and I've noticed that window:FlushMouse() and window:FlushKeys() seem to not be working with Linux. This is probably well known as I'm sure X11 is hell to work with. Any idea how to remedy this in the meantime? I tried to fix this with booleans and timers, but it just delays the action.
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Hi guys, I was wondering if anyone's ever used a custom icon for their application's window. If so, what steps did you take? I imagine I might have to fiddle with the main.cpp file and possibly derive a new window class from Leadwerks::Window to get things working. One thing that will make this tricky: I'm targeting Windows OS, but eventually supporting OSX and Linux. Many thanks
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Hello, I have installed some templates for my walls but when i apply them to the wall i get a lot of windows but i only need a few how can i handle this? Greetz Black Lion
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Hello, I have a question about getting my game to run on certain peoples PC's. I recently compiled my game to test on a few friends PC's to see how it would run. The game runs completely fine when compiled on my computer as well as one of my friends computers. I tested 2 other computers and they initially had a missing OpenAL32 error, so I installed OpenAL on one of those PC's. I no longer get that error when trying to launch the game but now the game window opens for a second and closes directly after. I'm not sure if something else needs to be installed on the PC or OpenAL has not been insta
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Is it possible to check if the window is focused or not eg tabbed out? Some googling indicated in leadwerks 2 AppSuspended() was used however i cant seem to find a leadwerks 3 versions. Im basically trying to stop moving the mouse when the window isnt active
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Hello everyone and thank you for having a look at the issue I'm having! I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor. This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'. When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on a
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Hey community, I just want to ask if its possible to create two or more Rendering windows in LE? Im asking because it seems to be possible because i can create two windows via the api: self.window1 = Window:Create() self.window2 = Window:Create() ...