Jump to content

Recommended Posts

Posted

yea that is one work-around of doing that some times, but even then the nav-mesh doesn't always like steps, and i don't think Groove would want to do that all the time, in-which the work-around is just that a work-around

OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

Posted

Isn't it partially dependent on the character controller? I don't think that the character controller can even go up that slope. I would like to see customization options for the character controller too.

Posted

Isn't it partially dependent on the character controller? I don't think that the character controller can even go up that slope. I would like to see customization options for the character controller too.

 

normally they can't unless it has been edited other wise by script some how(or by the C++ code)

OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

Posted

Idunno but you could use nav points to make the chars go up and down with code ?

 

more likely to transport them when they hit a trigger, if they will even walk to it properly at all in this case.

OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

Posted

The best would be allwowing us to import our own navmesh polygons or be able to modify the existing navmesh polygons.

This way navmesh would have no limits , and could even work on wany surfaces like walls or indoor ceilings.

 

Or simply bring this very basic option

NAVIGATION.jpg

Stop toying and make games

Posted

I have the suspicion the more you mention other game engines, and more you push for LE to be equal the less Josh is interested in actually making it happen. Its a saturated market and you have to stand out by offering something different, simply copying the same functionality and selling it for less is a commercial suicide. Sorry, just my 2 cents.

 

But I agree, character controllers should have such an option, as well as the nav mesh window.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

I have the suspicion the more you mention other game engines, and more you push for LE to be equal

 

 

Yes.

http://www.leadwerks.com/werkspace/topic/11450-droid-planet/page__st__120

 

 

But I agree, character controllers should have such an option, as well as the nav mesh window.

It's basic and it's only a parameter in the navmesh generation function call.

Character controllers don't need it as they follow your generated navmesh.

 

Perhaps we should move that to suggestions ?

Stop toying and make games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...