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Posted

Need a material that generates its own light, to simulate an LED strip, for example.

I have been searching the wiki and steam but I have not found anything.

 

As similar I managed to test it by inserting a point light to a model and put the shader emissive material.

 

Attached a picture.

 

Thanks!

CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

Posted

The goal is getting the emissive material of the LED emits light that is reflected on the walls and floor.

 

Thanks!

 

LED.png

CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

Posted

1) Increase the light radius ?

2) Not available in LE3 : Use PBR or reflective materials on your walls

The Light solution as you did is the best to keep performance good.

Stop toying and make games

Posted

Thanks Josh and yougroove!!

 

 

Sorry I taken so long to answer, I wanted to attach a screenshot with the final rendering of the building.

 

Currently I am using the engine to design customized outdoor terraces to the clients of the company I work, I'm the technical / designer and have to say that this software does its job really well! smile.png

 

I put point light with a small radius throughout LED strip.

 

 

Thank you very much !!

 

screenshot17.jpg

CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

Posted

The perfomance is bad, but I only need a good render. I hope in the future they develop some emissive material (real emissive).

CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

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