Yue Posted July 25, 2017 Posted July 25, 2017 Hello, version 4.4 does not work correctly in full screen mode. So I've returned to version 4.3 that does not have a GUI system, any suggestions for creating buttons for a menu and system options? Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
cassius Posted July 25, 2017 Posted July 25, 2017 I have full screen running correctly in le 4.4, but without the gui system. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Yue Posted July 25, 2017 Author Posted July 25, 2017 3 hours ago, cassius said: Tengo pantalla completa corriendo correctamente en le 4.4, pero sin el sistema gui. Hello, you mean I did not start the GUI system in version 4.4, will it work correctly Full Screen? Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
reepblue Posted July 25, 2017 Posted July 25, 2017 Not even the stock code works? Because when I upgraded, I was having a similar problem, but the stock code worked.I had to rewrite my window system. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Yue Posted July 25, 2017 Author Posted July 25, 2017 This No work on 4.4. window=Window:Create("app test full screen 4.4",0,0,800,600,Window.FullScreen) Result: Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
reepblue Posted July 25, 2017 Posted July 25, 2017 Seems that there is a change in how fullscreen works. Try: local s = Vec2(System:GetGraphicsMode(System:CountGraphicsModes() - 1).x, System:GetGraphicsMode(System:CountGraphicsModes() - 1).y) window = Window:Create("Test",0,0,s.x,s.y,Window.FullScreen) Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Yue Posted July 25, 2017 Author Posted July 25, 2017 local s = Vec2(System:GetGraphicsMode(System:CountGraphicsModes() - 1).x, System:GetGraphicsMode(System:CountGraphicsModes() - 1).y) window = Window:Create("Test",0,0,s.x,s.y,Window.FullScreen) No, No work, result Here: Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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