Yue Posted July 29, 2017 Posted July 29, 2017 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted July 29, 2017 Author Posted July 29, 2017 Possibly so? Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted July 29, 2017 Author Posted July 29, 2017 Fog Color New. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
AggrorJorn Posted July 29, 2017 Posted July 29, 2017 I dig the atmosphere. Reminds me of Planet base. Could be me but it looks like the rocks are not alligning to the terrain. Are you using the groundrocks shader? Be careful with copyrighted music. Youtube's music algorithm is able to detect music like this and your video can be automatically taken down. A simple mention of the theme song isn't a free pass. A video of mine got taken down once. 1 Quote
Yue Posted July 29, 2017 Author Posted July 29, 2017 Align stone terrain. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted July 30, 2017 Author Posted July 30, 2017 Last image today. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
shadmar Posted July 30, 2017 Posted July 30, 2017 Here are 2 gamma correction postprocess shaders you can try: #define GAMMA 2.2 vec3 gamma(vec3 col, float g) { float i = 1. / g; return vec3(pow(col.x, i) , pow(col.y, i) , pow(col.z, i)); } fragData0.rgb=gamma(fragData0.rgb, GAMMA); or the cheapest one, looks like the one above but with no adustments to gamma. fragData0.rgb = sqrt(fragData0.rgb); Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Yue Posted July 31, 2017 Author Posted July 31, 2017 @shadmar Hello, where I write this code. I create a shaders file, then implement it with an object in the scene? Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted July 31, 2017 Author Posted July 31, 2017 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted August 1, 2017 Author Posted August 1, 2017 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted August 1, 2017 Author Posted August 1, 2017 Different types of lighting for the atmosphere as for the terrain. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted August 1, 2017 Author Posted August 1, 2017 Ilumination Ok. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted August 3, 2017 Author Posted August 3, 2017 Simple GUI. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
StOneDOes Posted August 4, 2017 Posted August 4, 2017 I love your choice of music. Christopher Nolan + Hans Zimmer = Best movie of all time (Inception). However, don't get caught up in a legal issue! Quote
Yue Posted August 5, 2017 Author Posted August 5, 2017 @St0nedasInfo Google : Copyrighted content found in your video. The claimant allows you to use your content in the YouTube video, but ads may appear. REPRODUCTION RESTRICTIONS : No restriction Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted August 18, 2017 Author Posted August 18, 2017 Other Video. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Marcousik Posted August 18, 2017 Posted August 18, 2017 nice footsteps sounds, nice atmosphere ! Will this going to be a FPS ? Quote
Yue Posted August 19, 2017 Author Posted August 19, 2017 Hello, it will be in first person, but not shooting, and in third person when you access a vehicle. New video, final rocks for terrain on Mars. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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