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Posted

Hey folks, it's been a while since I've checked up on Leadwerks here. Everything is looking good and so probably I'm going to have to dive in again. Anyways, how active is the community here? Are there any old timers from the beginning?

~:)~

Posted

There's a lot of different things going on. Some people are finishing projects with Leadwerks 4. Leadwerks 4.6 is going to be released soon. A brand new engine is in beta right now. And I'm working with NASA on some VR projects using our software.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Awesome Josh. That's what brought me back to the engine here. Is the 4.6 version. From what I've seen, multiplayer and vehicles? That's fantastic.

Thanks AggrorJorn for your post too. :)

~:)~

Posted

Unfortunately I think Newton development broke vehicles in Leadwerks.  Multiplayer seemed good in testing.  Most important to me, Game Analytics is broken right now until Josh can get in touch with support there.  The character controller is buggy in several aspects (but mostly works fine) as is navmesh generation by code.  Probably a few other things I'm forgetting.  I'm hoping Josh chooses to fix at least some of these for the next release.

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