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Moving an entity to a specific point.


How can I move an entity to a specific point?.

I have a camera that is positioned at the point of collision of a beam in a third person camera.

The idea is that after the collision it returns to the pivot of the camera, but I want it not to do it quickly but slowly, until it reaches the position of that pivot.

Any suggestions?

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void MoveToPoint(Entity* entity, const Vec3& target, const float speed)
    Vec3 current = entity->GetPosition(true);
    float d = current.DistanceToPoint(target);
    if (d < speed)
    	entity->SetPosition(current + (target - current).Normalize() * speed, true);


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