Naughty Alien Posted May 12, 2010 Posted May 12, 2010 ..here is another character under rework i have just finished...minor things left to do is horns, and some more details on wings, so that will be all, apart of texture paint..this is one of 3 bad guys exposed in demo..nasty one for sure..i hope you like it.. 1 Quote
AggrorJorn Posted May 12, 2010 Posted May 12, 2010 Thats a good looking dragon. I really like the frontal horns. How many polies does this one have? Quote
omid3098 Posted May 12, 2010 Posted May 12, 2010 nice again! what about textured version?! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)
Sooshi Posted May 12, 2010 Posted May 12, 2010 I salute you NA, you are very talented. I cannot wait to see your game when you are able to show it. I will definetely support you and all of your hard work... Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
Naughty Alien Posted May 13, 2010 Author Posted May 13, 2010 ..hi guys..thank you for kind responses...textured version for all retouched dragons will be after i finish remaining 2 characters...ill update each with previousl look screen, current one with no textures and final one with textures within LE environment.. Quote
Josh Posted May 13, 2010 Posted May 13, 2010 I'd like to see this character in motion. He looks very stiff, but that might be simply due to the weighting pose. The detail of course is great. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
flachdrache Posted May 13, 2010 Posted May 13, 2010 I think the detail on the pictures you posted (both models i mean) are great. I do like the natural flow of the "boneplates" and the "skinwrinkles" - however, imo there is some imbalance in terms of in and extern bone shape (or the shape which the skeleton implies). Particularly the hands and feets, which are more lizard like (in germany we say "sausagefingers") instead of the obvious claw like dragon hands which have usually been used for "real" dragons. As of such - "usually" and "real". To trouble the lowpoly_cage with a restructure of boneshape might not be wise if in a late stage of retouching but i think hands and feets would also deform better (texture stretches over more vertices) with clear bending points. Looking forward to see them ingames with shaders attached. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ...
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