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Posted

Are there any plans for soft body collisions?

 

Also, is there a way to set different collision values on different parts of an object? Like for a tree, where the trunk is 100% resistive and the low branches and leaves are only 20% resistive so that if the player keeps pushing, they will eventually make it through.

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Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

Posted

I think it should be in LE3 as Josh wants to implement his own collision format..

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

Posted

I make an invisible trigger box around my bushes (and similar objects) then when the player enters it I slow him down, animate the bush and play a sound.. but yes, soft bodies would be cool, or springs..

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