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Posted

Typically, this error means the matrix stack is messed up. Be sure your push/pop matrix commands are identical in number.

 

A lot of people use their own OpenGL commands with LE.

Let's build cool stuff and have fun. :)

Posted

Typically, this error means the matrix stack is messed up. Be sure your push/pop matrix commands are identical in number.

 

A lot of people use their own OpenGL commands with LE.

 

yes this appears to be the case... the quick and dirty conversion i just did of that c++ tut to bmax somewhat worked and wouldn't crash as long as i commented out all of the push/pop matrix commands in the user defined functions...

 

and AndyGFX's hud example from the old forum uses opengl commands and I believe MG has posted a small snippet here in this forum... not to mention that the blitz forum has a whole board dedicated to opengl programming. i would suggest breaking down masterxilo's example into sections and work on getting small parts of it to work to see what is causing the issue...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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