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Posted

Those clouds look really good. Typical particle clouds have no lighting or apparent edges. What did you do there, is it Klepto's work?

 

For extremely overcast skies, I'd suggest combining those with a cloudy skybox, and the player wouldn't be able to distinguish between them.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

This thread seems to stay live even though no one has added anything ..Refresh makes no difference on my machine. very often.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

  • 4 months later...
Posted

Has someone heard anything from Franck2000 ?

 

Franck tends to work hard for long periods of time and only occasionally visits the forum these days. I assume even less now days since his project only uses LE2

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

  • 1 year later...
Posted

0o0 OMG! I may as well throw in the towel too much to learn. This is amazing man!

 

If only there was organized information somewhere on this stuff people could actually learn from...

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