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Posted

From a clean install of leadwerks 3, if i add a 1024 terrain 3 layer, a few models it roughly takes 5 - 6 mintues for my project to start. In debug it struggles to run at all, as a release it runs after 5 - 6 minutes of a white window (as not responding).

 

Everything in editor is smooth with realtime renderer showing 250fps (with the terrain?)?

 

Leadwerks 2 used to run about 25 - 40 fps with big terrain depending on model popularity.

 

Ok so the above is solved if i remove a particular model, YET in the leadwerks 3 before terrain, this model loads in a scene instantly?

 

Edit1: And i still get Exception_Acess_Violation when i try to load darkness awaits from the project manager?

 

Edit2: And i can no longer create new projects, Same error as above with darkness awaits.

 

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

My program is also very slow to start up in c++ compiler once I add ae model or two.. Ihavn;t tried to start a new project.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It sounds like there definitely may be a bug, but the example project does not produce this problem, so there's nothing I can do until someone gives me a project to try.

My job is to make tools you love, with the features you want, and performance you can't live without.

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