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Posted

So let's say there's a street lamp model or something you've created with brushes. You place the light facing down, but if you look up, the inside of the light source isn't lit up like it would be in reality. Short of having another light turned around and facing up into it, is it possible to say that this face, or this brush, absolutely, wholeheartedly is white and 100% bright, no matter how other lights might affect it?

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

Posted

sooner or later you have to write your own shaders wink.png

 

Oh I'm sure, but examples are always nice.

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

Posted

That's a good shader. Why don't you have permission if you own Leadwerks 3?

 

I'm not sure, it just says:

 

Sorry, you don't have permission for that!

 

 

[#10852]

You do not have permission to download this file

 

Need Help?

 

 

Just use the emissive shader on the lamp material.

 

But this worked. Brilliant.

I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience.

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