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Posted

Seems lot of Camera attaching prerequirements.

I hope water to be automatic without having to do anything on cameras ? possible ?

Like official post effects.

Stop toying and make games

Posted

This is not presently a supported feature. I have a list of a handful of items that are high-priority to implement, and this is one of them. When it is done, it will be very easy to control from the editor.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I believe either Shadmar or Klepto said he was working on a Prefab version that did not require attaching to the camera.

 

That said: a water tutorial seems unlikely since this require a good knowledge of GLSL. Since there are not many people who have mastered this, I doubt there will be a tutorial on how this is made in code.

Posted

Well, i just asked a tutorial how to set it up not how to make the shader.

I got response that is camera attaching etc ... i'll wait for some official and easy to use version like drag and drop on a mesh the water effect.

Stop toying and make games

Posted

Here a short tutorial from DanceTweety on how to combine FPSplayer.ua to the water prefab :

 

Hi solved it uncoupled camera from fspplayer.lua with to simple lines I see in a tutorial by Rick

"Script.Camera = nil --entity" in top script

and at create camera replace "self.Camera = Camera:Create()" bye "self.camera = self.Camera''

 

So I remove spectator object and place camera of prefab in the player.

 

And it works good now

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