YouGroove Posted February 23, 2014 Posted February 23, 2014 Is there some water tutorial actually ? Or must wait for some Futue Leadwerks 3.1 update for new features already integrated ? Quote Stop toying and make games
gamecreator Posted February 23, 2014 Posted February 23, 2014 You mean other than this? http://www.leadwerks.com/werkspace/files/file/468-water-prefab-for-leadwerks-31-steam-ed/ 1 Quote
YouGroove Posted February 23, 2014 Author Posted February 23, 2014 Seems lot of Camera attaching prerequirements. I hope water to be automatic without having to do anything on cameras ? possible ? Like official post effects. Quote Stop toying and make games
Josh Posted February 24, 2014 Posted February 24, 2014 This is not presently a supported feature. I have a list of a handful of items that are high-priority to implement, and this is one of them. When it is done, it will be very easy to control from the editor. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
AggrorJorn Posted February 24, 2014 Posted February 24, 2014 I believe either Shadmar or Klepto said he was working on a Prefab version that did not require attaching to the camera. That said: a water tutorial seems unlikely since this require a good knowledge of GLSL. Since there are not many people who have mastered this, I doubt there will be a tutorial on how this is made in code. Quote
YouGroove Posted February 24, 2014 Author Posted February 24, 2014 Well, i just asked a tutorial how to set it up not how to make the shader. I got response that is camera attaching etc ... i'll wait for some official and easy to use version like drag and drop on a mesh the water effect. Quote Stop toying and make games
shadmar Posted February 24, 2014 Posted February 24, 2014 Here a short tutorial from DanceTweety on how to combine FPSplayer.ua to the water prefab : Hi solved it uncoupled camera from fspplayer.lua with to simple lines I see in a tutorial by Rick"Script.Camera = nil --entity" in top script and at create camera replace "self.Camera = Camera:Create()" bye "self.camera = self.Camera'' So I remove spectator object and place camera of prefab in the player. And it works good now Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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