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Posted

Just by curiosity who is going to publish a commercial project with LE 3.1 ?

Small or bigger project , something planned withint next two years ?

 

For me : Some very small indie roguelike dungeon based RPG for PC.

 

 

Who else ?

Stop toying and make games

Posted

It might be difficult to make progress with a big commercial game until the feature set is more complete.This will take time.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I will do. I just prototype with leadwerks to see whats possible and where are the limits. Not sure If leadwerks is the right engine for me I reach the limits often too fast with the lua version.

It doesn´t work... why? mhmmm It works... why?

Posted
I know of a few around here, but not sure if they will volunteer that info.

 

Yep, i know , some will not give infos on forum, i ask more about those who will share their project info.

 

I reach the limits often too fast with the lua version.

 

Lua allowed me to prototype different game styles like FPS more RPG, TPS, Shoot them up, 2.5D game , Monkey Ball game, i don't find it so blocking laugh.png

Depends on your project size, if lot of data, structures, messages dialog, yes you will need C++ classes to organize all.

Lua has all 3D commands that are really helpfull for any gameplay genre (SetVelocity,SetPhysicPosition, SetOmega etc ...) , i just wish more performance later.

Stop toying and make games

Posted

As previously announced -- Rogue System. Working on engine integration right now with current game code.

 

I plan a release-able alpha version in very early 2015. I would expect Josh to have the major issues sorted by then, as well as an optimization pass or two done...

  • Upvote 1

--"There is no spoon"

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