YouGroove Posted March 30, 2014 Posted March 30, 2014 Just by curiosity who is going to publish a commercial project with LE 3.1 ? Small or bigger project , something planned withint next two years ? For me : Some very small indie roguelike dungeon based RPG for PC. Who else ? Quote Stop toying and make games
cassius Posted March 30, 2014 Posted March 30, 2014 It might be difficult to make progress with a big commercial game until the feature set is more complete.This will take time. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
YouGroove Posted March 30, 2014 Author Posted March 30, 2014 I didn't said "big commercial" but any : small , medium, bigger. Not all indie people will want to make Skyrim here I mean more small sized and reachable goal PC games : http://www.youtube.com/watch?v=Gz6pNmnMWwc So who for indie small/medium commercial games ? Quote Stop toying and make games
Josh Posted March 30, 2014 Posted March 30, 2014 I know of a few around here, but not sure if they will volunteer that info. Quote Let's build cool stuff and have fun.
DudeAwesome Posted March 30, 2014 Posted March 30, 2014 I will do. I just prototype with leadwerks to see whats possible and where are the limits. Not sure If leadwerks is the right engine for me I reach the limits often too fast with the lua version. Quote It doesn´t work... why? mhmmm It works... why?
YouGroove Posted March 30, 2014 Author Posted March 30, 2014 I know of a few around here, but not sure if they will volunteer that info. Yep, i know , some will not give infos on forum, i ask more about those who will share their project info. I reach the limits often too fast with the lua version. Lua allowed me to prototype different game styles like FPS more RPG, TPS, Shoot them up, 2.5D game , Monkey Ball game, i don't find it so blocking Depends on your project size, if lot of data, structures, messages dialog, yes you will need C++ classes to organize all. Lua has all 3D commands that are really helpfull for any gameplay genre (SetVelocity,SetPhysicPosition, SetOmega etc ...) , i just wish more performance later. Quote Stop toying and make games
Michael_J Posted March 30, 2014 Posted March 30, 2014 As previously announced -- Rogue System. Working on engine integration right now with current game code. I plan a release-able alpha version in very early 2015. I would expect Josh to have the major issues sorted by then, as well as an optimization pass or two done... 1 Quote --"There is no spoon"
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