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Posted

I made a very very BIG model and when I drag it into editor, it will allways LOD2 visible (because of my distance from center of model).

well I cound node define LOD distance in ini file as below:

Mymodel.ini:

LODDistance="1000 2500"

 

and also could not find other samples in available models.. how can I define LODDistance?

Omid Saadat

OD Arts Blog

 

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Posted

I made a very very BIG model and when I drag it into editor, it will allways LOD2 visible (because of my distance from center of model).

well I cound node define LOD distance in ini file as below:

Mymodel.ini:

LODDistance="1000 2500"

 

and also could not find other samples in available models.. how can I define LODDistance?

 

I don't know why the ini file doesn't work. What you could do is copy the gmf model, and call it: modelnameLOD1.gmf.

The editor thinks it needs to use LOD1 although its the same model.

 

This is the ini convention for LOD:

 

LODDistance=”distance_LOD1 distance_LOD2”

LODDistance=”60 120”

Posted

counld you make it work with this converted ini? <_<

I couldn't.. :unsure:

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

  • 1 month later...
Posted

I have a question. Are INI files going to be phased out completely?

 

If functionality from these files are being steadily dropped requiring a LUA script for every object, I'd rather get started sooner rather than later.

 

Having a global SetLODDistance override would be very handy for sniper scopes, TV cameras, that sort of thing.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

Posted

I think it should be LODDistance="60.0,120.0", because in LE 2.3 sbx format all value seperators have changed from space to comma also since LE 2.28.

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Posted

How do artists define then the default values for models which they drag into Editor?

I don't suppose they have to learn Lua?

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

well you have the concept of "programmers art" why not "Artists Code" ? surely a modicum of ability with lua is needed?

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Posted

Well it's good to know about the INI files. One way or another.

 

So from "LODDistance=120" to

 

require("scripts/class")
local class=CreateClass(...)

function class:CreateObject(model)
  model:SetLODDistance(120,0)
end

 

Would be handy of the LE Editor could add a LUA file to entities that don't have one. And the option to stamp in some default values like mass, collision type, LOD. Then again, seems a bit lazy.

 

Cheers and thank you.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

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