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Work in Progress

  1. Atmospheric Scattering  

    A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
  2. Jeep crossing hills and mountains - last test  

    That's one of the last car physics performance test for an offroad jeep car.
    I added some of bit drifting, completly overworked the turning behavior, that gets smoothed and optimized;
    i worked the optimization of the dampers of the  car so that the car is dynamically on its way, reacting to the slopes of the terrain, without the player having to be unquiet the car could tilt over.
    Next step: I want to add decals on the terrain each time the car driftes.
    Then, the game should propose to the player different cars models, each one with its one personality and drive feelings. The player will have to make a lot of delivery to help NPCs with their needings and so earn money to buy new or upgrade vehicles.
    Here the video test - record quality is not top
     
     
  3. Ocean Rendering System (WIP) for Leadwerks.  

    A WIP Ocean system for Leadwerks 4 and later for UltraEngine. Features: FFT - Waves (calculated with compute shaders), Reflection, Refraction, Compatibility with the whole lighting system of Leadwerks. You can see that the ocean is affected by multiple light sources.
     
    [Edit:]
    Posted a video about the air to water transition, in the upper left you can also see a current prototype of a realtime shore direction shader, which creates a flowmap for the shore foams and later waves. 
     
  4. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
  5. Tractor model with trailer attached, offroad demo  

    Testing the trailer feature for Offraod game project,
    Made with the game engine Leadwerks 4.6,
    Credits Models (Many thx for authors) :
    - "Tractor - Farmer's Best Friend" (https://skfb.ly/6RPNK) by 3dsofsan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b...).
    - "Car Trailer "the Chariot" (free download)" (https://skfb.ly/on8DR) by KrStolorz is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b...).
    Enjoy watching!
  6. Base Player Improvements  

    I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
  7. Driving around with the Leadwerks pick-up  

    This video is supposed to show the progression and possibilities of car driving with a new model animated, the pickup that comes with Leadwerks...
    The car script was upgraded with tires physics calculation and that got improved in this showcase.
    My goal is to reach a fluent and stable and responsive drive feeling for the player to enjoy off-road experiences in Open world.
  8. Scripting a shader texture movement!  

    I will make a more detailed blog entry about this because it was an adventure to reach this.
    It was all about converting a beautiful shader generated waves mvement  in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:
    - realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.
    - Splash effects or character realistic reactions depending on the wave water level.
    This is a little showcase that shows how the terrain is replicating the main shader waves movement.
    > The terrain's movements are generated with a script and is rendered in blue.
    > The shader is placed to compare a little bit higher over the terrain and has transparency.
     
  9. Cyclone Wall Launch Auto-Look  

    The camera will now automatically point towards the direction of the launch with wall Cyclones.
  10. Procedural animation spider  

    This is a spider which walks in a responsive way to the ground.
    Inverse Kinematics + regular animation

    //edit 
    I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
  11. Extrem offroad: Sloped old road vs powerful jeep  

    This is a demo for a future offroad game. It demonstrates what a typical offroad drive could be in this game.
    It is a challenge for the driver to find a way on this broken road.
    The player has to follow an old forgotten road, the nature has slowly begun to cover.
    In the future, it supposed to let you deliver things to NPCs, win points on the road...
    I plan to add mud, water physics and visual effect,  sounds, music, buildings, NPCs, cars upgrades, repairing tools for broken pieces...
    There will be no minimap, maybe a reduced map to get maximal immersion.
     
  12. Mecha Spider Foot Inverse Kinematics  

    Inverse Kinematics in Leadwerks.
    Procedural animation
  13. We have finally made it  

    See utube desc for more.
    This runs at 60 fps. Its a perlin noise based world generator in c++.
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