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Anesthetic
Work in Progress - Started by Genebris,
Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer.
Features:
Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech -
Leadwerks 3.5 Indie Rotating 2D Shader II
Work in Progress - Started by Steam Community,
Playing with the DrawRect() command in Leadwerks with a shader that rotates the squares about a specified pivot position with some new gradient options. Had to remake since I managed to delete majority of my shaders from last year. :( -
Xtreme-FIP ( Framed Image Particle System )
Work in Progress - Started by Alienhead,
Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system.
The system can be used via code or in the leadwerks editor, or both.. great for designers and coders working on the same project.
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True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Weekend Workshop #18
Streams and Events - Started by Josh,
This week we talked about importing Unity scenes into Ultra Engine, view models, and a lot more...
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Marble Game
Work in Progress - Started by Admin,
New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game. -
GLSL Shading Series
Work in Progress - Started by nick.ace,
Intro video to the series. There are 5 videos up right now. -
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Live Dev Chat: 3D Spatialization for Games
Streams and Events - Started by Josh,
In this week's live developer chat we'll review some new learning material being written that teaches you how to think in 3D, for developing games.
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Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
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Voxel Cone Step Tracing WIP
Work in Progress - Started by Josh,
Further refinement. Light leaks are mostly eliminated, using a fairly large voxel size of 0.25 meters.
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