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Terrain tessellation - textured
Work in Progress - Started by Steam Community,
Experimenting with OpenGL4 tessellation for terrain rendering -
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Imposters
Work in Progress - Started by Josh,
A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
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Vulkan animation stress test
Work in Progress - Started by Admin,
Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test. -
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