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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Weekend Workshop #43
Streams and Events - Started by Josh,
Slipgate Tactics: https://dreikblack.itch.io/slipgate-tactics
ESCAPELAND: https://store.steampowered.com/app/2506540/ESCAPELAND/
11-16-24.zip
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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
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Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Tutorial Easy Character Creation
Work in Progress - Started by nick.ace,
This is a video of a tutorial for easy character development. -
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