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The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
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Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
moteldefense debug 2014 04 15 03 33 53
Work in Progress - Started by Einlander,
Very simple breakable wall script. -
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Streaming Terrain WIP
Work in Progress - Started by Admin,
Solved a lot of small problems and the whole system is actually working pretty nicely! -
Weekend Workshop #47 - Ultra Engine 0.9.8 Released
Streams and Events - Started by Josh,
12-14-24.zip
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Deffered Water with fully gpu generated waves
Work in Progress - Started by klepto2,
an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu. -
Despair of ordinary men
Work in Progress - Started by Angelwolf,
Quick video of my shameless Doom clone in action. Have always loved Doom and Doom 2 and could never find another game just like the way it played. So here we are, I decided to give it a go and see what I could come up with using the Leadwerks engine!
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OtherSide
Work in Progress - Started by Angelwolf,
A short clip of the introduction scene to my new project: OtherSide