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Deffered Water WIP
Work in Progress - Started by klepto2,
a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642 -
Tutorial Easy Character Creation
Work in Progress - Started by nick.ace,
This is a video of a tutorial for easy character development. -
Snow
Work in Progress - Started by Steam Community,
Messing around with the particle emitter. The weird black artifacts are from my laptop drivers. -
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Cyclone Wall Launch Auto-Look
Work in Progress - Started by reepblue,
The camera will now automatically point towards the direction of the launch with wall Cyclones.
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Driving around with the Leadwerks pick-up
Work in Progress - Started by Marcousik,
This video is supposed to show the progression and possibilities of car driving with a new model animated, the pickup that comes with Leadwerks...
The car script was upgraded with tires physics calculation and that got improved in this showcase.
My goal is to reach a fluent and stable and responsive drive feeling for the player to enjoy off-road experiences in Open world.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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