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	Revamped Cyclone BehaviorWork in Progress - Started by reepblue, I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
 Find out more at http://reepsoftworks.com/cyclone/
 
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	Real-time Global Illumination WIPWork in Progress - Started by Josh, The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
 
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