-
We have finally made it
Work in Progress - Started by Slastraf,
See utube desc for more.
This runs at 60 fps. Its a perlin noise based world generator in c++.
-
Procedural animation spider
Work in Progress - Started by Slastraf,
This is a spider which walks in a responsive way to the ground.
Inverse Kinematics + regular animation
//edit
I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
-
-
Voxel Cone Step Tracing - Edge Fade
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
-
-
-
Marble Adventure in the Land of Highly Reflective Surfaces
Work in Progress - Started by Admin,
Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238. -
Imposter Test
Work in Progress - Started by Josh,
Testing an irregularly shaped object out with 2D imposters...
-
Sins of a Dragon
Work in Progress - Started by Alienhead,
Real-time concept design preformed with Ultra Engine.
-
Quixel Mixer Tutorial
Streams and Events - Started by Josh,
This tutorial by @Vida Marcell walks through the basics of painting meshes with Quixel Mixer.
Here are the files used:
model.zip