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Furious Frank
Games - Started by Marleys Ghost,
Just a bit of fun. A Low quality test video of a small side project that was born out of cleaning up and going through my code archives. Mainly put together in a day.
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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
Weekend Workshop #43
Streams and Events - Started by Josh,
Slipgate Tactics: https://dreikblack.itch.io/slipgate-tactics
ESCAPELAND: https://store.steampowered.com/app/2506540/ESCAPELAND/
11-16-24.zip
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GI specular with latency
Work in Progress - Started by Josh,
I spread the GI calculation out over several frames and interpolated between the last two updates. This provides a pretty smooth transition while keeping the GPU load very light. This is running on a GEForce 1660.
Music by white bat audio: https://www.youtube.com/watch?v=KdXBDpB1hAY
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One More Day - Game DevLog (Part1)
Work in Progress - Started by xtom,
A quick devlog showing early progress on my new survival game "One More Day". The game is being made in the Leadwerks engine http://www.leadwerks.com/werkspace/page/home?showbanner=0 Inventory tutorials for Leadwerks https://www.youtube.com/watch?v=1WGRH -
Log Riders - Alpha Gameplay
Work in Progress - Started by DooMAGE,
Log Riders is an exploration physics based first-person platformer game, where you have to try get to the end of the stage while without falling in the water. The game will feature more stages later in the development and some new twists and craziness to m
You can try the alpha at:
https://gamejolt.com/games/log-riders/193109
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Openworld game demo with Leadwerks 05 02 2017
Work in Progress - Started by Steam Community,
Openworld game demo with Leadwerks -