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Leadwerks OculusVR Test

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If you have an Oculus Rift DK2 and want to try out a simple test with Leadwerks you can download it here:

REMOVED

The Rift configuration utility must have your display mode set to "Direct".

Press space to get rid of the warning. WASD moves, mouse looks left and right. Use your head to look up and down.

No optimizations to the camera class have been performed yet but it runs fast on my hardware.

Screenshots_screenshot8.jpg

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Well it does...it's just that the mouse movement only moves left and right, and the up/down motion is disabled. Normally you look around with your head and only use the mouse when you have to go outside the range of rotation you can do sitting at your desk.

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Can't wait for commercial version of Oculus VR, let's hope more Leadwerks goodness follows!

Imagine nice sunny day, sandy beach, wind, waves, and a few birds all this on cold winters day, Relax while Leadwerks and Oculus take you away. Ahhhhh

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I was considering getting Oculus ...since it seems to be the new way to game now... will have to do it later since I cant get it now..

 

Glad you got it working in Leadwerks though ...awesome!

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Nice one, working great on my end (using a GTX750)! No noticeable judder. Looking forward to the "official" integration!

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All I want to do is integrate it into the API a bit better and make it so directional light shadows only get rendered once for both eyes. There will be some small glitches like occlusion culling not working 100% right in every possible situation, but it will be good enough to release as "beta support".

 

I turned off display mirroring and vsync and the speed is very fast now.

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