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Posted

i havent used them yet to know exactly how they are used but if you load the "tunnels.sbx" file in the editor, then open up the script editor and run the "flythrough.lua" you will see what it appears to do... looks like a rail for the camera/controller?

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Posted

It needs all nodes after the first to have the target property set to the next node. I'm not clear how you do that in the editor.

 

In the SBX file, you'll notice every object has an ID# and the camera nodes specify the target as a property thusly "target0=<id>"

 

 

Any clues how to do this in LEditor?

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Posted

Doesn't come any easier than that ... nice :(

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

I am confused what dose the ai node do

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Posted

AI nodes are there to make paths for entities.  Right now, you will have to make a script telling an entity to follow an AI node path just like the flythrough script where a camera follows a rail that is consisted of camera nodes that the user makes in the editor.  This will be used to make AI for enemies, characters, and anything that needs paths to follow.

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