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Posted

Hi there!

 

I was editing an older shader today to help out Engineer Ken with his Borderlands idea and it turns out to look quite nicely. Therefore i decided to share some images with you and also share the shader if there is enough interest. The code is a mess atm and i need to clean it up first.

 

Performance wise it's less demanding than SSAO.

 

This is just SSAO and DirtyComic shader running:

gallery_48_102_134361.jpg

 

This is the same scene without DirtyComic. SSAO is still on:

gallery_48_102_50335.jpg

 

I must admit that i set up the ambient light to 0.5, because otherwise the final picture would be too dark. Thats the reason why the normal LE rendering looks so washed out.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

Posted

That makes sense to me. If your outlines are black, you need a fairly bright ambient color in order to retain contrast.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Thanks guys! Looks like i have to clean up the code then. :P

 

It's already running in the editor. I use it instead of hdr, but i'm wondering if there is a particular post effect no one really uses much. That way only the "least" important shader will be lost for those who use the comic shader.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

Posted

No problem Roland, we all like to get things for free and most of the people here are happy to help each other :)

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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