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Posted

..hi guys, here is one of last things STEAM required to be done before , first commercial game using LE2.x as a renderer, to my knowledge, is out..now just rest of the crappy paperwork..here is website of game, so, I just wanted to know is it working and can you access it without any issues...if there are any issues, please let me know, Ill appreciate that a lot..it will be some small add ons but basically this is how is it going to look like...any comments are welcome..

 

Linky:

 

http://hoodwinkgame.com/the-game

  • Upvote 2

 

Posted

nice...

 

can you explain what the three options are in the Store section?

 

..its just up..not yet completely functional ;) ...give me few dayssss... :) I would like to know is there any issue with access and speed, and generally, how you guys likes web site design..

 

Posted

Looks good. I would put the images on your google site (it's free) so they load a bit faster.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

It looks great NA, no issues with access and speed here.

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3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

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"I used to be alive like you .... then I took an arrow to the head"

Posted

it's look great, but the first time coming is abit long (pictures loading)

loading times after that are very quick.

Great introduction, want to know what happens next

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

Posted

Very nice. Good luck with the game.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

XD So excited for you man. Can't wait to play it.

 

ps. no probs with the website seems all good from here in Aus

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

Posted

Very professional looking. Very organized. Very fast loading for me.

 

The only criticism I have is that the content does not automatically adjust to my widescreen. Thats true of lots of other professional websites, though, also.

Posted

Excited for this. Site looks good but I would play with the text colors a bit to match the art better and the background color on the twitter feed is a little sharp.

 

Will there be a free demo to try? When do you expect to release the game?

Guest Red Ocktober
Posted

looks fantastic... runs fast and smoothly...

 

a few questions on LW with Steam when you get a free sec...

 

1- how much work was involved in integrating the game so that it would be Steam compliant...

 

2- is the Steam SDK all one would need and does it give you enough info...

 

3- how long did it take for the Steam certification process to run its course...

 

and about your site... which tool did you use to make it... it really does look like a mini media and social networking center for the game...

 

looking forward to seeing your game listed in the store... and congrats!

 

--Mike

Posted

..thank you guys for your time and effort in testing it..I apreciate it because its first hand information, from all around world, and I wanna be sure that things are working..as for your questions Red, here it goes buddy..

 

1) Im using BMax so i had to create wrapper based on STEAM SDK. Once you do it its literally insertion of few lines of code into game code, not much work at all.

 

2) yes, Steam SDK is all you need, and eventual additional info, you can easy get from Steam folks..process is easy and nice.

 

3) Basically, it was quite fast, long as you provide workable demo (few bugs here and there is fine, they are not complaining), so Steam folks can see what is game about and how it suppose to look like...soon after that, you will receive confirmation, and process starts. In my case it took about 2 weeks from the moment of submission first version of demo (buggy one). You also have to have web site and all that support things before they push game out. Steam WILL NOT advertise your game too, so beware of that, because advertisment is something you have to do yourself or pay for it to Steam..either way, its on developer/publisher back..

 

I hope it helps.

 

Posted

All loads good here, NA.

 

My only suggestion is the twitter background color (sticks out like a sore thumb compared to the overal color scheme) and the type of blue font you use in the body I would just make it white. Basically what gamecreator said. The colors clash with the overall theme and art.

 

Art looks great, great job on that.

Posted

..thank you guys for your time and effort in testing it..I apreciate it because its first hand information, from all around world, and I wanna be sure that things are working..as for your questions Red, here it goes buddy..

 

1) Im using BMax so i had to create wrapper based on STEAM SDK. Once you do it its literally insertion of few lines of code into game code, not much work at all.

 

2) yes, Steam SDK is all you need, and eventual additional info, you can easy get from Steam folks..process is easy and nice.

 

3) Basically, it was quite fast, long as you provide workable demo (few bugs here and there is fine, they are not complaining), so Steam folks can see what is game about and how it suppose to look like...soon after that, you will receive confirmation, and process starts. In my case it took about 2 weeks from the moment of submission first version of demo (buggy one). You also have to have web site and all that support things before they push game out. Steam WILL NOT advertise your game too, so beware of that, because advertisment is something you have to do yourself or pay for it to Steam..either way, its on developer/publisher back..

 

I hope it helps.

 

Fantastic, Thanks for the info NA I've always been wondering about this.. good to know its a simple integration with Steamworks. Cheers.

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

Guest Red Ocktober
Posted

thx for the info NA... again... congrats, and make a zillion...

 

--Mike

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