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Posted

My old WIP project.

 

I don't know if I will ever finish this game. smile.png

 

 

It's one year old video. But game have not being made better since that time.

 

The level entirely consists of cubes and generate itself randomly. Cube models was made by Aily.

  • Upvote 3
Posted

I like the shader on models.

The grappling is displayed on menu, you should post some gameplay of it.

Some ideas : perhaps more models cube to add more variation, some colors also , some traps, some jumping phases.

 

You should continue this game as it is promising smile.png

Stop toying and make games

Posted

I like the shader on models.

Me too. It's Aily's excelent work. smile.png

 

perhaps more models cube to add more variation

Yes. That would be great, but performance (FPS) doesn't let to do that. Too many cubes in the scene.

Posted

For performance perhaps :

- Deactivate shadow and shader for distant cubes (distance adjustable by player for his config)

- Limitate view range (adjsutable)

- some three LOD steps for cubes (polygons ,texture and shader differents in each LOD, perhaps no shader in the far LOD)

- Clever culling system to not draw/display hidden cubes by others ( some optimized raycast ) ?

- Don't know if the game have multiple AI running in one level, but alos only run nearest AI

 

Or keep it as you done, smaller levels but that keep interesting and fun.

Stop toying and make games

Posted

I just want ot make some clear here in shaders - its default Josh's LE2 shaders, just enabled gloss for everything and little adjusted.

 

Isotype have realy good concept, but not for current hardware. :(

"Better" is big enemy of "good"

Posted

@Aily:

Just decrease hardware requirements, like using diffuse shader only, or go for Minecraft simple blocks with better textures.

You could even make it voxel like with simple colors, than still have gameplay.

Stop toying and make games

Posted

Are you now working on it again, or plan to?

No. Project is on hold.

 

Looks very interesting, I would definitely like to see more, specially the use of enter and mouse3 keys smile.png

 

Here is more complete video.

 

And early demo. Only for Leadwerks community.

 

You will need powerful hardware for this demo. And try to start from small sizes of level. Huge level may be too slow.

  • Upvote 1
Posted

Very cool demo Daimour and Aily, runs pretty smoothly too.

 

Couldn't resist pressing the self destruct button in the end ... great fun biggrin.png

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

  • 5 months later...
Posted

I know others were saying gr8 things about your project, ...

 

All I can say gr8 job on graphics and so on, I think all you can do with this is sell to someone with knowledge on gameplay.

I know it's not finished but creating a good game play has shown it's particulary hard to make today in modern world but it was easy to create back than.

 

it was impossible to make gr8 graphics back than but all they were focusing on was gameplay.

 

So either you sell what you did or spend at least 20X more on gameplay than you did on graphic design.

 

I'm sorry to say this harsh words but since Unreal Tournament (99) there wasn't 1 game worth my money.

I don't care much about graphics and I think around 50% people doesn't much but when you start playing if it's good game play mind get's used to graphics and you complettely forget it's good graphics.

 

while today modern games all they can show is graphics and that's what mind is only focusing on entire game as there's no game play.

 

seeing my project might sick in graphics but has kinda ok game play and it's getting better.

  • Upvote 1

Learn to obey

before you command

 

when you see very good tactic

sit back and think again.

 

Basics prince Zuko.

Basics are your greatest strength.

Posted

mhmm I dont know what I see there in the videos. I see a level. a fps controller and a robot. I think the coding time should take <1 day. gfx looks all like the same. what is this for a gametype?

It doesn´t work... why? mhmmm It works... why?

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