Jump to content

Recommended Posts

Posted

Recently upgraded to 3.1 from 2.5, and we brought a lot of models over. The problem is, their old 2.5 .phy files don't load in the 3.1 engine, and I can't find any documentation on making or generating .phy file models. Anyone able to help?

Posted

If you right click on the model in the asset browser an option to create a shape file (phy) comes up.

At least it does in 3.0. ie Generate shape.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

EDIT: The information below is incorrect. YouGroove was so kind and made a quick tutorial here in his relpy post.

 

I been studying this myself, If appears that you need the source SDK using the Phygen tool to create a collision object based off your model. A ply file is automatically created upon import for you when using the SDK version but the Phygen Tool can give you more control.

 

In the 3.1 standard version when you right click on a imported model or an included model under the scene tab "save as shape" is greyed out. Only non - compound rectanguluar shape brushes can be saved as a phy file.

 

I am very new to using the Standard 3.1 version so if I am incorrect please correct my information...

 

http://www.leadwerks.com/werkspace/page/Documentation/le2/_/user-guide/models2/phy-files-r501

Posted

That link is for le2. I don't understand.

 

That is the only general SDK available information I found so far but I am new and just slowly working my way around but trying to find information before I post here.

 

 

Posted

LE3 would seriously need shader/animations/collisions documentation for new comers.

 

-----------------------------------------

 

@ Digman :

I made a tutorial just for you and physics.

 

1) select imported FBX model in LE3 : right click : Generate Shape -> Polymesh

 

2) Save collision mesh somehwere

 

3 ) Drag your original model in the 3D scene

 

4) in scene tabe, on physic slot "Shape File", open and choose your saved polymesh

You can verify it worked by displaying physics.

 

My wish , was to be able to import any obj file when clicking on "Shape File", this way we could create our own collision models instead of using complex generated ones for high poly static models.

post-3271-0-61511600-1396814356_thumb.jpg

  • Upvote 2

Stop toying and make games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...