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reepblue

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  1. The shadows when using the directional light in VR is broken. Create a VR project and attach the VRPlayer script to an entity on a simple map and you'll notice it. May have broken when this was fixed.
  2. Line 261 under the Load function, apply this fix. self.camera:SetRotation(0, self.rotation.y, 0)
  3. The First Person Template is what you're looking for.
  4. I pulled these from our repo for the First-Person Demo project which was a git repo. I recommend you use SVN over git as git-lfs can get messy, but I understand that may not be an option for most people. .gitignore # This .gitignore is optimized for Leadwerks 5 Projects and is intended to be copied and modified to fit the needs of the project of it's apart of. # Visual Studio Intermediate Files .vs/** x64/** *.exp *.pdb *.BuildCppClean.log **.recipe **.FileListAbsolute.txt *.ilk *.log *.tlog *.idb *.vcxproj.user # Backup folder: Backup/** # Compressed backups: *.zip *.pak *.7z *.rar *.tar.gz # Ignore GLTF #*.gltf #*.bin # Ignore Exes *.exe # Ignore meta files **.meta # Useful for preventing test assets being pushed **/NoCommit/** **/nocommit/** .gitattributes *.bat eol=crlf *.sh eol=lf *.sln text eol=crlf *.vcxproj text eol=crlf *.vcxproj.filters text eol=crlf .gitattributes text .gitignore text *.basis binary *.bin binary *.collider binary *.dds binary *.tex binary *.ico binary *.wav binary *.mp3 binary *.ogg binary *.map binary *.mdl binary *.phys binary *.tex binary # git-lfs *.exe binary filter=lfs diff=lfs merge=lfs -text *.lib binary filter=lfs diff=lfs merge=lfs -text
  5. I vote to force them to be lower case to prevent future user errors.
  6. When the text field widget is told to hide when active, this causes a crash. Video: https://cdn.discordapp.com/attachments/1175951843612954786/1445275795219021916/2025-12-01_23-45-15.mp4?ex=692fc179&is=692e6ff9&hm=44ff5ca97506a9929c82022a7abc01f6a4fe70b087ea757ff860e4b8da8aa736& Sent code example as a DM.
  7. When creating a new C++ project, the Classes and Components folder is still referenced. The classes folder still points to files that have been moved to "Game". <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="Header Files"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions> </Filter> <Filter Include="Resource Files"> <UniqueIdentifier>{54f0adeb-8b31-4c2f-979f-e4ee6840b918}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Steamworks"> <UniqueIdentifier>{6db9dbd5-6d5c-4f70-94e5-523fbcf69c75}</UniqueIdentifier> </Filter> <Filter Include="Header Files\Components"> <UniqueIdentifier>{315863a5-a94a-4237-91aa-7ebc5f7b7c57}</UniqueIdentifier> </Filter> <Filter Include="Header Files\Classes"> <UniqueIdentifier>{fffb3907-599d-4991-8eb4-0b47570890c1}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Game"> <UniqueIdentifier>{1a430258-2bc8-4d33-b6f1-84a974bba2c0}</UniqueIdentifier> </Filter> </ItemGroup>
  8. 32 downloads

    Vectronic is a first-person environmental puzzle game inspired other games of the same genre such as Portal, Quadrum Conundrum, and Q.U.B.E. Players must solve puzzles using special power balls that effect boxes that changes their behavior in the world. Please understand that I contructed this demo within a month, and this build does not/will not represent the final game. Please follow the blog for current news and screenshots. Controls Movement: W,A,S,D Jump: Space Crouch: Ctrl Fire Blue Ball: Left Click Fire Green Ball: Right Click Pickup/Drop Object: E Links Blog: http://vectronicgame.blogspot.com/ Follow the progress on Trello!: https://trello.com/b/1SdYi6Zr/vectronic My Youtube: https://www.youtube.com/user/reepblue
  9. Interesting. All I did was delete my Source folder and solution, cleared my blacklist filer and told updated the project. and the project didn't compile. If it works with a new project. I'll try just making a new project and importing everything over if making a new project works. Also sorry for the confusion. It was midnight after a workday so I wasn't thinking straight.
  10. I did a code reset on an existing project. Pretty much, I deleted my Source and project files and cleared my blacklist. What I got was: 1. A project that didn't have any components being compiled. 2. The ComponentSystem.h file prepopulating the component includes with "Component" instead of entities. Pretty much, a new C++ project is non-compliable without work. This is due to the Components folder being renamed to Entities.
  11. SCP [Redacted] - Official Game Website
  12. SCP [Redacted] - Official Game Website
  13. C++: When hitting the plus button and then "New Component", upon confirming the name and group, the definition file is created but no new code file is generated and ComponentSystem.h gets cleared out. Lua: When hitting the plus button and then "New Entity Script", upon confirming the name and group, the definition file is created but no new code file is generated. Also worth noting that Entity Definitions folder isn't in the Lua template like it is in the C++ template.
  14. I'm not seeing this change on my end after this week's updates. Nevermind, seems the menu is now under "Game" folder
  15. The MSAA and textureanisotropy setting doesn't apply correctly ether.
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