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Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
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Imposter Test
Work in Progress - Started by Josh,
Testing an irregularly shaped object out with 2D imposters...
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Leadwerks Game Launcher Trailer
Work in Progress - Started by Admin,
Leadwerks Game Launcher lets you play a variety of creative, experimental, and just plain wacky mini-games made with Leadwerks Game Engine. -
Death Statue Official Trailer
Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play.
https://www.indiedb.com/games/death-statue
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Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
Tinygom Racing
Work in Progress - Started by diedir,
This is a solo racing game (demo with one level only) involving remote control cars at 1/10th scale.
Three game modes available :
Quick Race with 5 "AI" opponents on number of laps you can choose. Time Trial against the Clock and a ghost car from the best registered lap, if you beat this ghost your best race will be the new ghost reference. Championship will make compete with 7 "AI" opponents in 5 laps on each level.(demo gets only one) You will find more details on my website and in the help in game.
The game will appear better with a X360 Microsoft Joy-pad.
Exclusively on PC Windows.
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GPU Culling Demonstration
Work in Progress - Started by Admin,
Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ...