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Slight Rebrand

Josh

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Leadwerks Game Engine: Indie Edition on Steam is now just "Leadwerks Game Engine".

 

Leadwerks Game Engine: Standard Edition on Steam is now "Leadwerks Game Engine: Professional Edition".

 

When I first put Leadwerks on Steam, it was just an experiment. Separating out the Lua version was something I had not done before. In fact originally, Leadwerks was a C++ library only, and Lua support was added later. After the last two years on Steam, it makes sense to consider the Lua version our main product, and the C++ add-on is more of a high-end advanced option.



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Makes sense to me. I avoided LE for a while as I thoight indie edition was only a stripped down version of the real thing. Much better to think of the C++ ability as an addon.

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Nice. I use both C++ and Lua hand in-hand, but I always saw LE to be more lua focused, and the main product as you don't really need the C++ portions.

 

I remembered when in the project manager, you had to choose if you wanted a C++ project or a Lua one, and it was very confusing. Glad things cleared up over the years.

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Inn most engines the "pro" version" means a lot more advanced features than the indie version. I can't see that happening here as the bias is heavily towards lua.

Good luck though.

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I agree with cassius. I like the rename of Indie Edition, but why not call the Professional Edition something like Leadwerks Game Engine: C++ Addon. With other pro editions for other software, professional usually includes extra support, more features, sometimes even a different license. Just my 2 cents

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Inn most engines the "pro" version" means a lot more advanced features than the indie version. I can't see that happening here as the bias is heavily towards lua.

Good luck though.

 

In a way it does open up the doors for more advanced features, but I agree it's hard to figure out how to make that clear in a few words.

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Well, I think it worked. :)

 

Also, I have decided that only the uber professional version will get dynamically tessellated global hair physics.

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If you see the topics in the steam discussion then it makes sense to rename the indie edition to just 'leadwerks engine'. That solves a lot of confusion.

 

I would also communicate this discission via email. The more people using the proper term, the better.

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